Real Life as a Video Game

A common meme in many forums and blog posts is to review real life as a video game and the insights about the human condition this reveals.


Folksonomies: metaphor meaning life reviews video game

Memes

09 APR 2015

 Hints at Life Being a Simulation

Without going into unnecessary detail, we have built into the simulation a few telltale incoherencies—such as the idea that consciousness depends upon the brain, some logical paradoxes, and the measurement problem (etc) surrounding quantum physics. In SG the pieces are allowed to discover and reflect upon their “world” and to ask themselves whether it really makes any sense. Once they realize it doesn’t, the question is when they will hit on the correct explanation of their predicament: that ...
Folksonomies: simulation real life
Folksonomies: simulation real life
  1  notes
 
01 APR 2015

 We are Living in an Ancestor Simulation

Now we get to the core of the simulation argument. This does not purport to demonstrate that you are in a simulation. Instead, it shows that we should accept as true at least one of the following three propositions: (1) The chances that a species at our current level of development can avoid going extinct before becoming technologically mature is negligibly small (2) Almost no technologically mature civilisations are interested in running computer simulations of minds like ours (3) You are...
 1  1  notes

See also Are You Living in a Computer Simulation? by the same author.

16 NOV 2013

 Rule #1 Expand

Well, first thing’s first: we need to expand. We need to create a second base, and a third, and a fourth. We need to use our resources to build more resource-gathers, and fast. The enemy scouts are likely approaching already. How might we do that? Well, there are only so many ways to make money in this world. We already have a day-job, which will act kind of like our home base, so now we need to expand to other types of revenue-producing activities that will serve as our satellite bases. The...
  2  notes

This is sort of the strategy I take to my online persona, publishing blog posts, guest articles, CC books, etc, etc, creating an expansion of content to improve my online presence and reputation.

16 NOV 2013

 "Real Life" General Game Play

The first thing you'll notice about Real-life is that it about 9 months to start a new character, mainly because two other players have to "register" for a new player to enter the game, fortunately now-a-days "registering" is happening more and more frequently, unfortunately this means that the "sever" getting overcrowd. But back to starting a new character, after waiting 9 months, you enter the game (in a pretty graphic way) but after the tutorial begins, with learning about the breathing an...
  1  notes

It takes nine months to spawn and everything is a mini-game.

16 NOV 2013

 A Harsh Death Penalty Affects the Game "Real Life"

While certainly realistic, the harsh death penalty makes players think twice before trying anything adventurous. Risk avoidance then leads to long stretches of the game where nothing much happens, which can be a bit boring. As a consequence Real Life is one of the few games where the crafting and tradeskill part of the game is more popular than the combat part of the game. Well, truth be told, combat in Real Life isn't much fun anyway. But in consequence many players spend a lot of time in RL...
  1  notes

As a result, crafting is more popular than combat.

16 NOV 2013

 Leveling Up in the Game "Real Life"

The gameplay itself is extremely open-ended, though it's structured in such a way that you'll have a fairly clear path to follow when you're just starting out. Real life features a great system whereby newbie players will automatically be guided along through the early levels by one or more "parent" characters who elect to take newbie characters under their wing. This is a great system, as these older, more-experienced characters reap their own benefits from doing a good job of guiding the ne...
  1  notes

Open-ended, a grind, but ultimately very rewarding.

16 NOV 2013

 Real Life NPCs are Boring

Let's start off with my likes for this title: First, the graphics are really good. I really felt immersed in the environment and quaint little neighborhood in the first level. I know other games have pretty good graphics, but Going Outside: You Know, Real Life? takes it to another level, because when you look closely at an object, instead of seeing blurry pixels, the developers made a point to add really fine details. The levels in this game are huge; there's plenty of areas to explore and lo...
  1  notes

They are antisocial, too busy to talk to.

16 NOV 2013

 The Game of Life is Purposeless

The real deal-breaker of this game is it's slow storyline; nothing is explained in the first level, you just start on your front door's porch with no objectives or mini-map. The NPCs don't give you any clues on what you're supposed to be doing, you're just forced to figure it out. The huge area is interesting, but as impressive as the graphics are, it seems wasted on a very "average" environment that doesn't really give the player any "Wow" visuals, like huge machines or supernatural events. ...
Folksonomies: humor game reviews
Folksonomies: humor game reviews
  1  notes

The goals aren't clear. You have no idea what you're supposed to when you stand on your front porch.

16 NOV 2013

 Objective in the "Real Life" Game

The game heavily relies on the "carrot on a stick" principle. All objectives appear to be increasingly possible, yet every goal point disappears moments before you achieve it. There also appears to be no reward for honesty, hard work, altruism, or loyalty.
Folksonomies: humor simulation game reviews
Folksonomies: humor simulation game reviews
  1  notes

Highly pessimistic version.

16 NOV 2013

 NPCs in the Game "Real Life"

The NPCs have no depth. The can only carry on brief repetitive conversations about simple topics, such as the weather or football. They all follow simple repetitive paths from home, to work, to the store, and back home again where they spend the majority of their time watching television.
  1  notes

Deceptively simplistic.

16 NOV 2013

 Classes in the Game "Real Life"

In the early game, there are no clearly defined classes until you begin school and recieve the class of "Student". From there, you have a wide selection of sub-classes you can choose from, such as Nerd, Loner, Jock, or Cool Kid, though you usually just fall into one that fits your character. It can be difficult to change sub-classes since other players may still see you as the sub-class which has been previously established. Upon completion of 13 levels of school you have the option to chan...
  1  notes

Insightful. If there is a purpose to the game, this is it.



References

09 APR 2015

 Philosophical Fun for the Whole Family

Electronic/World Wide Web>Internet Article:  McGinn, Colin (April 8, 2015), Philosophical Fun for the Whole Family, Retrieved on 2015-04-09
  • Source Material [www.colinmcginn.net]
  • Folksonomies: simulation
    Folksonomies: simulation
     1  
    01 APR 2015

     The Simulation Argument: Why the Probability that You Are...

    Periodicals>Journal Article:  Bostrom, Nick (May 16, 2003), The Simulation Argument: Why the Probability that You Are Living in a Matrix is Quite High, Times Higher Education Supplement, Retrieved on 2015-04-01
  • Source Material [www.simulation-argument.com]
  •  1  
    16 NOV 2013

     Real Life review

    Electronic/World Wide Web>Blog:  Stoutfoot, Tobold (July 10, 2010), Real Life review, Tobold's Blog, Retrieved on 2013-11-16
  • Source Material [tobolds.blogspot.com]
  •  1  
    16 NOV 2013

     A review of "Real-life".

    Electronic/World Wide Web>Message Posted to Online Forum/Discussion Group:  Paperboy, (08/10/2013), A review of "Real-life"., escapistmagazine, Retrieved on 2013-11-16
  • Source Material [www.escapistmagazine.com]
  • Folksonomies: humor reviews real life
    Folksonomies: humor reviews real life
     1  
    16 NOV 2013

     3 rules to approach life like a real-time strategy game

    Electronic/World Wide Web>Internet Article:  Dorton, Kiley (August 10, 2013), 3 rules to approach life like a real-time strategy game, medium.com, Retrieved on 2013-11-16
  • Source Material [medium.com]
  •  1  
    16 NOV 2013

     New game review - REAL LIFE

    Electronic/World Wide Web>Message Posted to Online Forum/Discussion Group:  lizwool, (12/03/2005), New game review - REAL LIFE, olganon.org, Retrieved on 2013-11-16
  • Source Material [www.olganon.org]
  • Folksonomies: metaphor meaning life
    Folksonomies: metaphor meaning life
     1  
    16 NOV 2013

     Real Life: A Video Game Review

    Electronic/World Wide Web>Message Posted to Online Forum/Discussion Group:  Glass, (02/25/2013), Real Life: A Video Game Review, Above Top Secret, Retrieved on 2013-11-16
  • Source Material [www.abovetopsecret.com]
  • Folksonomies: humor game review
    Folksonomies: humor game review
     1  
    16 NOV 2013

     Real Life: Video Game Review

    Electronic/World Wide Web>Blog:  swb, (11/08/2012), Real Life: Video Game Review, Retrieved on 2013-11-16
  • Source Material [popstrip.com]
  • Folksonomies: humor game review
    Folksonomies: humor game review
     2  
    16 NOV 2013

     Going Outside: You Know, Real Life?

    Electronic/World Wide Web>Message Posted to Online Forum/Discussion Group:  NinaZerg, (April 16th, 2013), Going Outside: You Know, Real Life?, Team Liquid, Retrieved on 2013-11-16
  • Source Material [www.teamliquid.net]
  • Folksonomies: humor game reviews
    Folksonomies: humor game reviews
     2