NPCs in the Game "Real Life"

The NPCs have no depth. The can only carry on brief repetitive conversations about simple topics, such as the weather or football. They all follow simple repetitive paths from home, to work, to the store, and back home again where they spend the majority of their time watching television.


Deceptively simplistic.

Folksonomies: humor meaning purpose simulation

/art and entertainment/movies and tv/television (0.655061)
/science/weather (0.374917)
/sports/football (0.313466)

brief repetitive conversations (0.902424 (negative:-0.706452)), simple repetitive paths (0.853893 (negative:-0.635336)), Real Life (0.542361 (positive:0.213179)), NPCs (0.447456 (negative:-0.478902)), simple topics (0.446788 (negative:-0.706452)), majority (0.226387 (negative:-0.290557)), depth (0.220617 (negative:-0.478902)), home (0.216619 (negative:-0.462947))

football:Sport (0.829479 (negative:-0.447389))

2007 albums (0.885881): dbpedia
Weather (0.747600): dbpedia | freebase
United Kingdom (0.729107): geo | website | dbpedia | ciaFactbook | freebase | opencyc | yago
Emergence (0.724249): dbpedia | freebase
Carry On films (0.693840): dbpedia | yago
2004 albums (0.680457): dbpedia

 Real Life: Video Game Review
Electronic/World Wide Web>Blog:  swb, (11/08/2012), Real Life: Video Game Review, Retrieved on 2013-11-16
  • Source Material []
  • Folksonomies: humor game review


    16 NOV 2013

     Real Life as a Video Game

    A common meme in many forums and blog posts is to review real life as a video game and the insights about the human condition this reveals.