02 MAR 2021 by ideonexus

 Don't Let the Simulation's Beauty Convince You It's Real

The architecture faculty who designed Project Athena’s Garden dreamed of transparent understanding of design process; today scientists are reconciled to opacity and seeing only a CAVE’s shadows. Over the past twenty years, simulation has introduced its dazzling environments and we have been witness to our own seduction. A mechanical engineer instructs his students: “Don’t be fooled by the graphics.”17 Luft says that beautiful codes promote the “illusion of doing really great scien...
Folksonomies: abstraction simulation
Folksonomies: abstraction simulation
  1  notes
 
02 MAR 2021 by ideonexus

 Loss of Legacy Programmers Means Loss of Systems Understa...

At Livermore, a legendary senior weapons designer is about to retire. At the Spring 2005 MIT workshop, his colleagues discuss this retirement and refer to it as “a blow.” They are anxious about more than the loss of one man’s ability to make individual scientific contributions. He has irreplaceable knowledge about the programming that supports current practice.10 His colleagues fret: “He has such a great memory that he hasn’t written down lots of important stuff. How will people kno...
Folksonomies: abstraction simulation
Folksonomies: abstraction simulation
  1  notes

The newer users only know the interface, the abstraction, they don't know the code beneath it.

02 MAR 2021 by ideonexus

 Where's Transparency With So Many Layers of Abstraction?

Some older scientists, for example, justify their use of opaque software by pointing to the infinite regress of computer representations. After all, they argue, it doesn’t really mean much to know how your simulation is programmed if all you are looking at is a high- level computer language. The “real guts” of the program is in assembly language and in all that lies beneath that, and no one wants to go to that level with today’s complex machines. In the 1980s, Professor Barry Nilo= in...
Folksonomies: abstraction simulation
Folksonomies: abstraction simulation
  1  notes
 
02 MAR 2021 by ideonexus

 The Danger of Black-Box Abstraction

When I was a graduate student, if you were going to convert some data or something like that, you would write the FORTRAN code to convert the data yourself. That’s how you would do it. Now there are these programs. There are these windows and you click. I .nd with my students all the time, they don’t know why something isn’t working. I’m like, well, did the data convert properly? Open the .le and look at it. It is so black box and it is going from the time when you knew how the data w...
Folksonomies: abstraction simulation
Folksonomies: abstraction simulation
  1  notes
 
02 MAR 2021 by ideonexus

 Top-Down VS Bottom-Up Approaches to Design in Software

One of the hallmarks of the Athena project was that faculty were asked to build their own educational software. Most worked with a set of assumptions about learning: students begin by learning “fundamental concepts”; formal, mathematical representation is always the best approach; students would use simulations the way designers intended. As Athena unfolded, none of these assumptions proved true. To begin with, students approached simulation with a wide range of personal intellectual styl...
Folksonomies: abstraction simulation
Folksonomies: abstraction simulation
  1  notes
 
02 MAR 2021 by ideonexus

 Students Reliant on Computer Simulations Lack the Technic...

In the 1980s, alternate visions of computers and the future of design were expressed in competing views about programming. Some architects believed that designers needed to learn advanced programming. If designers did not understand how their tools were constructed, they would not only be dependent on computer experts but less likely to challenge screen realities. Other architects disagreed. They argued that, in the future, creativity would not depend on understanding one’s tools but on usi...
Folksonomies: abstraction simulation
Folksonomies: abstraction simulation
  1  notes
 
21 MAR 2018 by ideonexus

 Wargaming Allows a Safe Space to Learn and Experiment

Such is the power of wargames: They create a virtual world players can experience, learn from, and integrate into their tactical and strategic decision making. Let's repeat what we said at the outset. If you had the opportunity to probe the future, make strategic choices, and view the consequences of those choices in a risk-free environment before making expensive and irrevocable decisions. wouldn't you take advantage of it?
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This is true of all games and why they are so low-stress as a learning environment. They give players an environment in which they can make mistakes without real-life repercussions.

10 FEB 2018 by ideonexus

 Applications for Simulated Worlds

Consider that applications of simulated worlds and simulated games to science and social science research are on the increase. Businesses build virtual worlds for commercial purposes. Scientists utilize video games to crowd-source solutions to protein folding, to invesfigate complexity theory and artificial life, to visualize the physics of black holes, and to research economic, social, and psychological behaviors. Call of Duty, Second Life, World of Warcraft—and the software that makes the...
  1  notes
 
11 JAN 2017 by ideonexus

 pplapi.com

pplapi.com (pronounced “people API”) is a web-based data service that provides access to a synthetic world population, n = 7, 171, 922, 938. Researchers can submit queries to pplapi.com using its Application Programming Interface (API) to obtain samples consisting of synthetic agents drawn from this population. Because researchers do not need to host the synthetic population themselves, pplapi.com reduces start-up costs associated with using synthetic agents in research. pplapi.com provid...
  1  notes
 
03 JUN 2016 by ideonexus

 Chances We are Living in a Simulation

The strongest argument for us being in a simulation probably is the following. Forty years ago we had pong. Like two rectangles and a dot. That was what games were. Now, forty years later, we have photorealistic, 3D simulations with millions of people playing simultaneously and it’s getting better every year. Soon we’ll have virtual reality, augmented reality. If you assume any rate of improvement at all, then the games will become indistinguishable from reality, even if that rate of ad...
Folksonomies: simulation video game
Folksonomies: simulation video game
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