Objective in the "Real Life" Game
The game heavily relies on the "carrot on a stick" principle. All objectives appear to be increasingly possible, yet every goal point disappears moments before you achieve it. There also appears to be no reward for honesty, hard work, altruism, or loyalty.
Notes:
Highly pessimistic version.
Folksonomies: humor simulation game reviews
Taxonomies:
/science/social science/philosophy/ethics (0.501533)
/food and drink (0.496985)
/shopping/resources/loyalty programs (0.277077)
Keywords:
Highly pessimistic version (0.962874 (negative:-0.257962)), Real Life (0.681818 (positive:0.326317)), goal point (0.624395 (negative:-0.271903)), hard work (0.620192 (negative:-0.290170)), altruism (0.440335 (neutral:0.000000)), carrot (0.438722 (neutral:0.000000)), honesty (0.428285 (neutral:0.000000)), reward (0.421796 (neutral:0.000000)), Objective (0.417773 (positive:0.493369)), stick (0.412593 (neutral:0.000000)), principle (0.411576 (neutral:0.000000)), loyalty (0.410025 (neutral:0.000000)), moments (0.406286 (negative:-0.271903)), game (0.403454 (negative:-0.257962))
Concepts:
Ayumi Hamasaki (0.912406): website | dbpedia | freebase | yago | musicBrainz
Object (0.828528): dbpedia
Motivation (0.824924): dbpedia | freebase