19 MAR 2015 by ideonexus

 Make It a Treat

"Make It a Treat" is similar in spirit to "everything in moderation," but still very distinct. "Moderation" suggests a regular, low-level intake of something. MIAT asks for more austerity; it encourages you to keep the special things in life special. I apply this rule in a variety of ways. For instance, I wear makeup and high heels on special occasions. But if I dressed up all the time, it would become ordinary, and I would receive fewer compliments. If makeup and heels was my everyday look, ...
Folksonomies: humor moderation
Folksonomies: humor moderation
  1  notes
 
31 JAN 2015 by ideonexus

 The Fallacy of the Insect Age

To end on a more cheerful note, I think I have found a fallacy or two in some of the more spectacular arguments used by the Insect Age enthusiasts when they are hardest pressed. For one thing, the fact that insects as a class are 300,000,000 years old, if it is a fact, while we have been here only about 1,000,000 years, or 3,000,000 at the outside, does not prove to me that the insects are bound to win. It takes more than mere old age to get along these days. I think it quite likely that the ...
Folksonomies: humor logical fallacy
Folksonomies: humor logical fallacy
  1  notes
 
31 JAN 2015 by ideonexus

 The Plural of Thrips

Much the same can be said of the Thrips, those tiny plant insects that haven't so much as a decent singular to their name, one wished to specify an individual Thrips. You may speak many Thrips, or of one Thrips, but never of one Thrip, how strongly you may feel that such a ruling is in restraint of 'our personal liberties. Nor may you employ the word Thripses to mean one or more Thrips, convenient as it might be in a pinch. The New English Dictionary states, with what end in view I don't know...
Folksonomies: grammar humor
Folksonomies: grammar humor
  1  notes
 
31 JAN 2015 by ideonexus

 Aristotle Was About Quantity, Not Quality, of Thought

I don't doubt that Aristotle thought more in actual footage during his life than any other person ever thought in the same elapsed time of sixty-two years. I do say, however, that any prize he deserves for so doing should be for quantity, not quality, as a great deal of it was spinach. He would sit around and think like one possessed, or he would walk around and think, since he was a Peripatetic, as they called it in those days. And then he would announce that Swallows spend the winter under ...
  1  notes
 
31 JAN 2015 by ideonexus

 An Aquarium Teaches Kids About Domestic Life

And what, I ask you, are we to think of the viviparous fish, those that actually pair off in no uncertain manner and a little later bring forth living young! (You catch the drift?) What of the Guppyi, the Helleri, the Tetras and Danios and other tropicals with which our apartments are full to overflowing? Well, at least they keep our own offspring off the streets; you can hardly pry them away from the tank. They might miss something. I always say a small aquarium containing several of these d...
Folksonomies: humor satire
Folksonomies: humor satire
  1  notes
 
14 JAN 2014 by ideonexus

 Mandarin Curses from the Show "Firefly"

Cow Sucking吸牛 ・ Shee-niou - xī niú A Baboon's Asshole狒狒的屁眼 ・ FAY-FAY duh PEE-yen - fèi fèi de;dì;dí pì yǎn Extraordinarily Impatient Buddha (True Patience of Buddha)真沒耐性的佛祖 ・ Jen mei NAI-shing duh FWO-tzoo - zhēn méi;mò  nài xìng de;dì;dí fú;fó zǔ Dog Fucking狗操的 ・ Go tsao de - gǒu cāo de;dì;dí Panda Piss熊貓尿 ・ Shiong mao niao - xióng māo suī Frog-Humping Son of a Bitch青蛙操的流氓 ・ Ching...
  1  notes

Not prurient, but funny and fun to practice.

16 NOV 2013 by ideonexus

 Real Life NPCs are Boring

Let's start off with my likes for this title: First, the graphics are really good. I really felt immersed in the environment and quaint little neighborhood in the first level. I know other games have pretty good graphics, but Going Outside: You Know, Real Life? takes it to another level, because when you look closely at an object, instead of seeing blurry pixels, the developers made a point to add really fine details. The levels in this game are huge; there's plenty of areas to explore and lo...
  1  notes

They are antisocial, too busy to talk to.

16 NOV 2013 by ideonexus

 The Game of Life is Purposeless

The real deal-breaker of this game is it's slow storyline; nothing is explained in the first level, you just start on your front door's porch with no objectives or mini-map. The NPCs don't give you any clues on what you're supposed to be doing, you're just forced to figure it out. The huge area is interesting, but as impressive as the graphics are, it seems wasted on a very "average" environment that doesn't really give the player any "Wow" visuals, like huge machines or supernatural events. ...
Folksonomies: humor game reviews
Folksonomies: humor game reviews
  1  notes

The goals aren't clear. You have no idea what you're supposed to when you stand on your front porch.

16 NOV 2013 by ideonexus

 Objective in the "Real Life" Game

The game heavily relies on the "carrot on a stick" principle. All objectives appear to be increasingly possible, yet every goal point disappears moments before you achieve it. There also appears to be no reward for honesty, hard work, altruism, or loyalty.
Folksonomies: humor simulation game reviews
Folksonomies: humor simulation game reviews
  1  notes

Highly pessimistic version.

16 NOV 2013 by ideonexus

 NPCs in the Game "Real Life"

The NPCs have no depth. The can only carry on brief repetitive conversations about simple topics, such as the weather or football. They all follow simple repetitive paths from home, to work, to the store, and back home again where they spend the majority of their time watching television.
  1  notes

Deceptively simplistic.