27 JUL 2018 by ideonexus
Competitive and Addictive Gaming VS Gaming for Play
The compulsive games-player, of course, is another universal phenomenon, particularly where gambling is a part of the game. The compulsive gambler is not made in a day: he descends an increasingly slippery path, eventually falling into a psychological trap from which escape is rare. The Chinese god of gambhng, Tu Chieng Kui, represents a man who spent his hfe gambling until he died, deeply in debt. Traditionally, statuettes made of him - known as 'a devil gambhng for cash' - show a figure in ...27 JUL 2018 by ideonexus
Shannon's Learning Mouse Theseus
Theseus was propelled by a pair of magnets, one embedded in its hollow core, and one moving freely beneath the maze. The mouse would begin its course, bump into a wall, sense that it had hit an obstacle with its “whiskers,” activate the right relay to attempt a new path, and then repeat the process until it hit its goal, a metallic piece of cheese. The relays stored the directions of the right path in “memory”: once the mouse had successfully navigated the maze by trial and error, it ...27 JUL 2018 by ideonexus
How the Internet's Consensus of Information Undermines Au...
Heretofore, the technological advance that most altered the course of modern history was the invention of the printing press in the 15th century, which allowed the search for empirical knowledge to supplant liturgical doctrine, and the Age of Reason to gradually supersede the Age of Religion. Individual insight and scientific knowledge replaced faith as the principal criterion of human consciousness. Information was stored and systematized in expanding libraries. The Age of Reason originated ...27 JUL 2018 by ideonexus
Break the Rules of a Game to Improve it
In The Well-Played Game, Bernard DeKoven advocates a fundamental adjustment in players' attitudes towards the rules of a game: You're not changing the game for the sake of changing it. You're changing it for the sake of finding a game that works. Once this freedom is established, once we have established why we want to change a game and how we go about it, a remarkable thing happens to us: We become the authorities. No matter what game we create, no matter how well we are able to play it,...Folksonomies: gameplay
Folksonomies: gameplay
Like adding a push-your-luck component to Candyland or how SFR took Dragon Dice and refactored the rules to make it work.
27 JUL 2018 by ideonexus
With Educational Games, Even if the Kids Don't Get It, Yo...
...where does probability theory come from? What is its source? Clearly, like many other sciences, like arithmetic itself, probability theory emerged from observations of certain real-world phenomena, namely, random, unpredictable phenomena. And it is exactly these kinds of observations—fundamental to the formation of science—which are worth making together with kids. Well, not all of them, of course, just the simplest ones. Besides, kids are making them on their own; e.g., when they play...16 APR 2018 by ideonexus
Pianos Make Music Accessible Like Computers Make Math Acc...
Though it has become a naturalized part of music-making since the first one was built in 1710, the pianoforte (its name means "soft-loud") was a technical marvel for its time, a machine that changed music in ways that are hard to imagine. Computer pioneer Alan Kay once observed that any technological advance is "technology only for people who are born before it was invented,' and in the case of the piano, this applies to no one alive today. Seymour Papert, the MIT researcher, concluded, "That...10 FEB 2018 by ideonexus
Game Play Informs Real World Play
For Molly, computer play in a simulated world connected strongly with off-line play. It reinforced her desire to create fictional worlds of her own. And it helped sharpen her understanding of that creative endeavor. In evaluating the imaginative and creafive worth of childhood activities, of course, this is the gold standard: that reading or watching television, that trips to the theater, to art and science ce museuns, an and id yyes, that play with computer games should stimulate personal en...This is like how Sagan incorporates game rules in his imaginative play or how playing Skyrim inspired me to go hiking.
17 JAN 2018 by ideonexus
80/20 Rule for Production VS Consumption
As James explains, you can read everything you want about waking up earlier—from sleep habits to the Circadian rhythm—but when the alarm goes off, the only thing that matters are the strategies you’ve actually tried. “The biggest issue around the myth of ‘I need to learn more’ is that somehow learning and doing are mutually exclusive. And they’re not at all. You should certainly be taking in new information and exploring continually. But you also need to be exploiting the infor...Folksonomies: productivity
Folksonomies: productivity
06 JAN 2018 by ideonexus
American Exceptionalism Prevents Americans from Recognizi...
Americans enjoy lower qualities of life on every single indicator that you can possibly think of. Life expectancy in France and Spain is 83 years, but in America it’s only 78 years — that’s half a decade of life, folks. The same is true for things like maternal mortality, stress, work and leisure, press freedom, quality of democracy — every single thing you can think of that impacts how well, happily, meaningfully, and sanely you live is worse in America, by a very long way. T...12 DEC 2017 by ideonexus