06 JUL 2024 by ideonexus

 The Allegorithm

A Sim in The Sims is a simple animated character, with few facial features or expressions. In The Sims 2 they seem a little more lifelike, but the improvement of the representation in some particular ways only raises the standards by which it appears to fall short in others. From the point of view of allegorithm, it all seems more the other way around. Everyday life in gamespace seems an imperfect version of the game. The gamespace of everyday life may be more complex and variegated, but it s...
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06 JUL 2024 by ideonexus

 Being "Good" At a Game Means Internalizing It's Algorithms

The gamer is not really interested in faith, although a heightened rhetoric of faith may fill the void carved out of the soul by the insinuations of gamespace. The gamer’s God is a game designer. He implants in everything a hidden algorithm. Faith is a matter of the intelligence to intuit the parameters of this geek design and score accordingly. All that is righteous wins; all that wins is righteous. To be a loser or a lamer is the mark of damnation. When you are a gamer, you are left with ...
Folksonomies: critical theory gaming
Folksonomies: critical theory gaming
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07 MAY 2023 by ideonexus

 Unwritten Rules are Not Part of the Game

In all games, within game contexts, you may only do things expressly allowed by the rules. This is what it means to have rules; it is the covenant you have agreed to by agreeing to play. You can play tic-tac-toe in a van while yodeling, but putting a Z in a box is out of the question. It is not up to any rulebook to say that you can't use a memory aid; rather it is up to the rulebook to specifically allow it, or else you can't use one. It doesn't matter how much the game for you is not about...
Folksonomies: rules gaming
Folksonomies: rules gaming
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25 MAR 2022 by ideonexus

 Ten Golden Rules of Go

Tan Bu De Sheng (贪不得胜) - The greedy do not get success Ru Jie Yi Huan (入界宜缓) - Be unhurried to enter opponent´s territory Gong Bi Gu Wo (攻彼顾我) - Take care of oneself when attacking the other Qi Zi Zheng Xian (弃子争先) - Discard a stone to gain sente She Xiao Jiu Da (舍小就大) - Abandon small to save big Feng Wei Xu Qi (逢危须弃) - When in danger, sacrifice Shen Wu Qing Su (慎勿轻速) - Make thick shape, avoid hast...
Folksonomies: gaming strategy
Folksonomies: gaming strategy
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18 NOV 2021 by ideonexus

 Importance of Incorporating Change into your Life

Daily change is helpful for anyone, not just gamers. Try taking a new route home, or ordering something you've never eaten, or getting off the train at a different station than usual. It doesn't matter how small, the important thing is to change. With this approach, anyone can induce change at any time. Gain some more experience, and before you know it you'll start to notice that your outlook on things is broader than before.
Folksonomies: gaming self-improvement
Folksonomies: gaming self-improvement
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18 NOV 2021 by ideonexus

 Tournaments are a playground for people who practice for ...

Tournaments are a playground for people who practice for growth. It's where they show off their achievements. Once I made that realization, I finally started making continued growth my goal, rather than winning. Games enrich my life by allowing me to grow as an individual, and that's what motivates me to keep on going.
Folksonomies: competition gaming
Folksonomies: competition gaming
  1  notes
 
18 NOV 2021 by ideonexus

 How New Games/Releases Impact the Meta

A new series release means more than just updated graphics or different character costumes; sequels can have new rules, or introduce entirely new systems, so everyone was starting more-or-less fresh. Experience and knowledge of previous games in the series help to some extent, but you're still learning the new rules from scratch. Being strong in the previous game means less than learning the new one, so without putting in the required work last year's champion can become this year's scrub. Th...
Folksonomies: gaming
Folksonomies: gaming
  1  notes
 
03 MAR 2021 by ideonexus

 A 2030 Vision for Gaming Culture

Young gamers are having fun, learning from each other, and learning to be good citizens of gaming and online communities. They are able to transfer some of their skills and citizenship sensibility to other aspects of their lives. They are connecting and mentoring each other in online gaming spaces that are safe, mixed age, and centered on creation, exploration, inquiry, and friendly competition. Youth and their parents have a deeper understanding of digital citizenship, supported and taught...
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03 MAR 2021 by ideonexus

 Roots of Toxic Online Game Culture

Streamers behave badly as a way to increase their views and likes, which in turn maximizes their profits and those of their company sponsors. Game companies cannot fully control who plays their games, despite Entertainment Software Rating Board (ESRB) ratings. Younger players play mature games and learn through their interactions with older and often toxic audiences. Cultural stigmatization of gaming leads to a lack of educator involvement in supporting prosocial and educational gaming sp...
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27 JAN 2021 by ideonexus

 Sirlin's Traits That Make a Gold Medalist Gamer

• Familiarity with tournaments • Deep knowledge of the game at hand • Love of the game • Mental Toughness • Mental attitude toward winning, losing, improving • Technical skill (usually dexterity) • Adaptability • Knowledge/ability in other games of that genre • Yomi • Appraisal
Folksonomies: gaming
Folksonomies: gaming
  1  notes