06 OCT 2021 by ideonexus

 "The primitive Christians condemn pleasure and luxury"

The acquisition of knowledge, the exercise of our reason or fancy, and the cheerful flow of unguarded conversation, may employ the leisure of a liberal mind. Such amusements, however, were rejected with abhorrence, or admitted with the utmost caution, by the severity of the fathers, who despised all knowledge that was not useful to salvation, and who considered all levity of discourse as a criminal abuse of the gift of speech. In our present state of existence the body is so inseparably conne...
Folksonomies: history christianity
Folksonomies: history christianity
  1  notes

Among the reasons for the rise of Christianity in Rome.

27 JUL 2018 by ideonexus

 Competitive and Addictive Gaming VS Gaming for Play

The compulsive games-player, of course, is another universal phenomenon, particularly where gambling is a part of the game. The compulsive gambler is not made in a day: he descends an increasingly slippery path, eventually falling into a psychological trap from which escape is rare. The Chinese god of gambhng, Tu Chieng Kui, represents a man who spent his hfe gambling until he died, deeply in debt. Traditionally, statuettes made of him - known as 'a devil gambhng for cash' - show a figure in ...
Folksonomies: history gaming
Folksonomies: history gaming
  1  notes
 
27 JUL 2018 by ideonexus

 Examples of Games in the Context of Their Civilization

Games hold a mirror to civilization. In the Afghan game of buzkashi, groups of fierce horsemen contend in a no-holds-barred struggle for possession of a beheaded calf. The object is to carry off the slippery carcass, defending it against all challengers, and bring it around the field to the goal. As Jacob Bronowski explains in The Ascent of Man, 'The tactics are pure Mongol, a discipline of shock... what seems a wild scrimmage is in fact full of manoeuvre, and dissolves suddenly with the winn...
Folksonomies: history culture gaming
Folksonomies: history culture gaming
  1  notes
 
27 JUL 2018 by ideonexus

 Universality of Games

Just as the ancient and primitive religions of the world show profound similarities in their fertility rites and their sun and moon worship, many games appear to be common property to human beings everywhere. Indeed, the comparison is not at all farfetched: many games now thought to be mere children's pastimes are, in fact, relics of religious rituals, often dating back to the dawn of mankind. Tug of war, for example, is a dramatized struggle between natural forces; knucklebones were once par...
Folksonomies: history gaming
Folksonomies: history gaming
  1  notes
 
16 APR 2018 by ideonexus

 Early Attempts to Replace Teachers with Games

The current push to bring digital games into school is, strictly speaking, not the first, nor even the second time that educators have pushed for individualized instruction via machines. But it is decidedly the most nuanced, humanistic, and thoughtful. The first actually took place in the 1950s and early 1960s, when a small group of educational psychologists proposed doing away with teachers altogether and replacing them with self-paced, preprogrammed instruction on so-called "teaching machin...
Folksonomies: history learning automation
Folksonomies: history learning automation
  1  notes
 
10 FEB 2018 by ideonexus

 The Volumetric Approach to History

You will be thinking that we are coming to the end of this book: we’ve dealt with eight centuries, so there are only two to go. You may be surprised to learn, therefore, that in historical terms we are not even halfway. The reason for this discrepancy is that history is not time, and time is not history. History is not the study of the past per se; it is about people in the past. Time, separated from humanity, is purely a matter for scientists and star-gazers. If a previously unknown uninha...
  1  notes
 
14 DEC 2017 by ideonexus

 The 800th Lifetime

It has been observed that if the last 50,000 years of man's existence were divided into lifetimes of approximately 62 years each, there have been 800 such lifetimes. Of the 800, fully 650 were spent in caves. Only during the last seventy lifetimes has it become possible to communicate effectively from one lifetime to another- as writing made it possible to do. Only during the last six lifetimes did masses of men ever see a printed word. Only during the last four has it been possible to measu...
  1  notes
 
12 DEC 2017 by ideonexus

 The Difficulty of Reconstructing Our Forager Ancestor's W...

We obviously have no written records from the age of foragers, and the archaeological evidence consists mainly of fossilised bones and stone tools. Artefacts made of more perishable materials – such as wood, bamboo or leather – survive only under unique conditions. The common impression that pre-agricultural humans lived in an age of stone is a misconception based on this archaeological bias. The Stone Age should more accurately be called the Wood Age, because most of the tools used by an...
Folksonomies: history archeology
Folksonomies: history archeology
  1  notes
 
12 DEC 2017 by ideonexus

 The Power of Fire

A signi
Folksonomies: history evolution tool use
Folksonomies: history evolution tool use
  1  notes
 
12 DEC 2017 by ideonexus

 The Disruptive Nature of Homo sapien's Rapid Rise to Apex...

Genus Homo’s position in the food chain was, until quite recently, solidly in the middle. For millions of years, humans hunted smaller creatures and gathered what they could, all the while being hunted by larger predators. It was only 400,000 years ago that several species of man began to hunt large game on a regular basis, and only in the last 100,000 years – with the rise of Homo sapiens – that man jumped to the top of the food chain. That spectacular leap from the middle to the top ...
  1  notes