Shannon's Learning Mouse Theseus

Theseus was propelled by a pair of magnets, one embedded in its hollow core, and one moving freely beneath the maze. The mouse would begin its course, bump into a wall, sense that it had hit an obstacle with its “whiskers,” activate the right relay to attempt a new path, and then repeat the process until it hit its goal, a metallic piece of cheese. The relays stored the directions of the right path in “memory”: once the mouse had successfully navigated the maze by trial and error, it could find the cheese a second time with ease. Appearances to the contrary, Theseus the mouse was mainly the passive part of the endeavor: the underlying maze itself held the information and propelled Theseus with its magnet. Technically, as Shannon would point out, the mouse wasn’t solving the maze; the maze was solving the mouse. Yet, one way or another, the system was able to learn.

Notes:

Folksonomies: information science maker making

Taxonomies:
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/technology and computing (0.176419)
/travel/tourist destinations/greece (0.147484)

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Entities:
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Concepts:
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Conservatism (0.779514): dbpedia_resource
Programmable logic controller (0.692301): dbpedia_resource
Mouse (0.676400): dbpedia_resource
Relay (0.675373): dbpedia_resource
Learning (0.672201): dbpedia_resource
Magnet (0.656473): dbpedia_resource
Error (0.645117): dbpedia_resource

 A Mind at Play: How Claude Shannon Invented the Information Age
Books, Brochures, and Chapters>Book:  Soni, Jimmy (2017718), A Mind at Play: How Claude Shannon Invented the Information Age, Retrieved on 2018-07-27
Folksonomies: information science biography