04 NOV 2018 by ideonexus

 Developing Child's Understanding of Games

During the first stage, beginning around age 5, the child does not yet understand there are fixed rules to the game. Children of this age will play Marbles in an improvisational way, possessing a vague notion of rules but not yet understanding the idea of fixed rules. In the second stage, around ages 8 to 10, the child comes to know that there are rules, and will regard these rules with a near religious reverence. The rules are felt to have their own implicit authority, which cannot be quest...
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16 APR 2018 by ideonexus

 Pianos Make Music Accessible Like Computers Make Math Acc...

Though it has become a naturalized part of music-making since the first one was built in 1710, the pianoforte (its name means "soft-loud") was a technical marvel for its time, a machine that changed music in ways that are hard to imagine. Computer pioneer Alan Kay once observed that any technological advance is "technology only for people who are born before it was invented,' and in the case of the piano, this applies to no one alive today. Seymour Papert, the MIT researcher, concluded, "That...
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16 APR 2018 by ideonexus

 Early Attempts to Replace Teachers with Games

The current push to bring digital games into school is, strictly speaking, not the first, nor even the second time that educators have pushed for individualized instruction via machines. But it is decidedly the most nuanced, humanistic, and thoughtful. The first actually took place in the 1950s and early 1960s, when a small group of educational psychologists proposed doing away with teachers altogether and replacing them with self-paced, preprogrammed instruction on so-called "teaching machin...
Folksonomies: history learning automation
Folksonomies: history learning automation
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18 MAY 2017 by ideonexus

 The Wonder of a Child Learning Their Native Language

Imagine you are faced with the following challenge: You must discover the underlying structure of an immense system that contains tens of thousands of pieces, all generated by combining a small set of elements in various ways. These pieces, in turn, can be combined in an infinite number of ways, although only a subset of these combinations is actually correct. However, the subset that is correct is itself infinite. Somehow you must rapidly figure out the structure of this system so that you c...
Folksonomies: learning language
Folksonomies: learning language
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18 MAY 2017 by ideonexus

 Habituation and Novelty

Beginning in infancy and throughout the life span, humans are motivated by newness, change, and excitement. Habituation, the tendency to lose interest in a repeated event and gain interest in a new one, is one of the most fundamental human reflexes. If the thermostat were to suddenly turn the air conditioning on, you would hear the loud humming sound begin, but within minutes you couldn’t even hear it if you tried. Habituation, a fundamental property of the nervous system, provides mechanisms...
Folksonomies: education learning novelty
Folksonomies: education learning novelty
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22 MAR 2017 by ideonexus

 Myths About Learning Quiz

True or false: When it comes to learning, metacognition (e.g., thinking about thinking) can be just as important as intelligence. RIGHT! True Research on growth mindset by Carol Dweck and others shows that people’s beliefs about the nature of intelligence affect their level of effort and in turn their performance. False What is the best way to learn from some text? Read and reread the text. RIGHT! Explain key ideas of the text to yourself while reading. Restating the text in your o...
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10 MAR 2017 by ideonexus

 Flow Promotes Learning

Experiences that are well aligned with flow are those that we have no trouble committing to for a long time. We concentrate on them for hours at a time because we’re getting rewarded for that concentration. Even more important, perhaps, is that when we’re playing games, we want to enter that deep state of concentration. Well-crafted experiences offer a deep and effortless involvement that separates the experience of play from the experience of ordinary life. These experiences are enjoyable be...
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01 JAN 2017 by ideonexus

 The secret to succeeding with computers is to lutz with t...

The secret to succeeding with computers is to lutz with them. BART EISENBERG: Push buttons, move text, insert lines, hit control characters, add dot commands, bring up menus, invoke commands and invoke more of them. Try it backwards, try it sideways, try it upside down. The method, lf you can call it that, is vaguely scientific-in that you perform some action and observe the results. A playful attitude will get you further with these machines than weeks of serious endeavor.
Folksonomies: learning experimentation
Folksonomies: learning experimentation
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09 SEP 2016 by ideonexus

 Childhood Fascination with What Adults Consider Mundane

If you know kindergartners, you know that a thread on the carpet can become one of the most fascinating objects on the face of the earth. The child will pick it up and run her fingers the length of it, scrutinizing every centimeter of that thread. She might hold it up in the sunlight to get a better look and then lay it on her lap to continue the intense observation of the thread. Those who are sitting close to the thread scientist may notice this intriguing object and want in. So they’ll le...
Folksonomies: cognition learning
Folksonomies: cognition learning
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08 SEP 2016 by ideonexus

 Schema Development

A schema is a concept typically associated with cognitive psychology. Arguably it has some roots in (or at least is similar to) the work of Piaget. Piaget (1971) makes a distinction between two types of knowledge development: assimilation and accommodation. He describes the process of assimilation as that of gradually integrating new knowledge into a learner’s existing knowledge base. In general, assimilation involves making linkages between old knowledge and new knowledge. Multiple exposures...
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