Pianos Make Music Accessible Like Computers Make Math Accessible

Though it has become a naturalized part of music-making since the first one was built in 1710, the pianoforte (its name means "soft-loud") was a technical marvel for its time, a machine that changed music in ways that are hard to imagine. Computer pioneer Alan Kay once observed that any technological advance is "technology only for people who are born before it was invented,' and in the case of the piano, this applies to no one alive today. Seymour Papert, the MIT researcher, concluded, "That's why we don't argue about whether the piano is corrupting music with technology." Four hundred years later, few can play the piano well, but just about anybody can sit down at a piano, pluck out a simple tune and perhaps even sing along. Devlin realized that foremost among the piano's virtues was its ability to enable just about anyone to play real music from day one, on the same instrument that professionals use. You could go from absolute beginner to Carnegie Hall soloist course of a decade or two. The piano delivers instant feedback on your performance, allowing you to easily gauge your progress. You must touch the piano to play music, but the more you do, the more you'll learn, naturally, about melody, harmony, consonance, and dissonance. It is, in a word, immersive.


Folksonomies: learning experimentation play immersion

/art and entertainment/shows and events/classical concert (0.495034)
/technology and computing (0.486090)
/hobbies and interests/guitar (0.428980)

piano (0.991563 (:0.000000)), pioneer Alan Kay (0.955150 (:0.000000)), Carnegie Hall soloist (0.895977 (:0.000000)), Math Accessible (0.656075 (:0.000000)), technical marvel (0.651493 (:0.000000)), Seymour Papert (0.648325 (:0.000000)), technological advance (0.609891 (:0.000000)), MIT researcher (0.607591 (:0.000000)), simple tune (0.595490 (:0.000000)), absolute beginner (0.570087 (:0.000000)), instant feedback (0.561190 (:0.000000)), real music (0.553615 (:0.000000)), pianoforte (0.348255 (:0.000000)), technology (0.342287 (:0.000000)), music-making (0.332051 (:0.000000)), consonance (0.305983 (:0.000000)), dissonance (0.303992 (:0.000000)), Pianos (0.302681 (:0.000000)), Devlin (0.296619 (:0.000000)), anybody (0.295940 (:0.000000)), virtues (0.293488 (:0.000000)), melody (0.279661 (:0.000000)), decade (0.278872 (:0.000000)), Computers (0.278573 (:0.000000)), time (0.277332 (:0.000000)), machine (0.277234 (:0.000000)), ways (0.277070 (:0.000000)), people (0.271728 (:0.000000)), case (0.271329 (:0.000000)), word (0.268623 (:0.000000)), instrument (0.265870 (:0.000000)), ability (0.265280 (:0.000000)), course (0.264664 (:0.000000))

Seymour Papert:Person (0.771344 (:0.000000)), Alan Kay:Person (0.752372 (:0.000000)), Carnegie Hall:Facility (0.689519 (:0.000000)), Devlin:Person (0.621863 (:0.000000)), MIT:Organization (0.610277 (:0.000000)), researcher:JobTitle (0.589009 (:0.000000)), Four hundred years:Quantity (0.589009 (:0.000000))

Harmony (0.967237): dbpedia_resource
Piano (0.933409): dbpedia_resource
Music (0.904157): dbpedia_resource
Seymour Papert (0.685556): dbpedia_resource
Musical instrument (0.639467): dbpedia_resource
Counterpoint (0.628785): dbpedia_resource
Chord (0.602440): dbpedia_resource
Artificial intelligence (0.588438): dbpedia_resource

 The Game Believes in You: How Digital Play Can Make Our Kids Smarter
Books, Brochures, and Chapters>Book:  Toppo, Greg (2015421), The Game Believes in You: How Digital Play Can Make Our Kids Smarter, Retrieved on 2018-04-15
Folksonomies: gaming game-based learning


16 APR 2018

 Computers Allow Teaching Mathematics as Art or Music

Mathematics Should be Taught Like Art > Conclusion > Pianos Make Music Accessible Like Computers Make Math Accessible
Computers allow children to play with mathematics, learning through low-cost failure and experimentation. Similar to how paints and a canvas allow exploring art, or a piano allows exploring music.
Folksonomies: education mathematics
Folksonomies: education mathematics