28 FEB 2021 by ideonexus

 Play Has Become More Personal and More Intense Through Te...

A similar trend is the rise of personal vacations and separate activities on family vacations. Children’s street games (such as marbles, Hopscotch, and hide-and-go-seek) have been replaced with video games. Face-to-face encounters have been transformed by e-mails, electronic chat groups, and web sur'ng. Revolutionary as all this may be, it represents the clear culmination of a century of developments in media technology. Twentieth-century technology privatized and homogenized play, but it al...
Folksonomies: play recreation
Folksonomies: play recreation
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28 FEB 2021 by ideonexus

 Evolutionary Origins of Play

There are several kinds of speculation about the origins of play: (a) The first holds that play originates as a mutation and therefore an amelioration of dangerous adaptational conJicts. According to John Allman in Evolving Brains, this play mutation constitutes a pre-existing genetic function. (b) Some scholars claim the most fundamental conJict arises between dangerous and mutually threatening opponents. In studies of such conJicts, 80 percent of the time creatures from ants to mammals ac...
Folksonomies: evolution play
Folksonomies: evolution play
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04 NOV 2018 by ideonexus

 Brian-Sutton Smith's Seven Rhetorics of Play

Play as Progress: Play is a way of turning children into adults. Play is valuable because it educates and develops the cognitive capacities of human or animal youth. Examples: All forms of children's play and animal play Play as Fate: Human lives and play are controlled by fate in the form of destiny, gods, atoms, neurons, or luck, but not by free will. Examples: Gambling and games of chance Play as Power: Play is a form of conflict and a way to fortify the status of those who control the p...
Folksonomies: games culture play
Folksonomies: games culture play
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04 NOV 2018 by ideonexus

 Defining Play and Transformative Play

Transformative play is a special case of play that occurs when the free movement of play alters the more rigid structure in which it takes shape. The play doesn't just occupy and oppose the interstices of the system, but actually transforms the space as a whole. A cyberfeminist game patch that creates transsexual versions of Lara Croft is an example of transformative play, as is the use of the Quake game engine as a movie-making tool. Although every instance of play involves free movement wi...
Folksonomies: play transformative play
Folksonomies: play transformative play
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04 NOV 2018 by ideonexus

 Degenerate Strategies and Cheating

Why isn't using a degenerate strategy considered cheating? Degenerate strategies take advantage of weaknesses in the rules of a game, but do not actually violate the rules. What kind of player would play in this way? The answer is both a dedicated player, who is overzealously seeking the perfect strategy, and an unsportsmanlike player, who has found a hole in the rules to exploit, even though he understands that he is not playing the game the way it was intended. These two kinds of players ca...
Folksonomies: games play gaming
Folksonomies: games play gaming
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Is the same true of memorizing algorithms to solve the rubiks cube?

27 JUL 2018 by ideonexus

 Shannon and Thorp Hack the Roulette Wheel

It was in this tinkerer’s laboratory that they set out to understand how roulette could be gamed, ordering “a regulation roulette wheel from Reno for $1,500,” a strobe light, and a clock whose hand revolved once per second. Thorp was given inside access to Shannon in all his tinkering glory: Gadgets . . . were everywhere. He had a mechanical coin tosser which could be set to flip the coin through a set number of revolutions, producing a head or tail according to the setting. As a joke, he b...
Folksonomies: play hacking gambling
Folksonomies: play hacking gambling
  1  notes
 
27 JUL 2018 by ideonexus

 The Communal Nature of Tabletop Gaming Complicates Unders...

De Koven’s concept of play is predicated on the idea that play, as a purposeless act, is the means through which we can build community and move closer to living better lives. He ultimately moves away from the idea of playing games and towards a purer idea of play beyond games, play as mastery over nothing in particular (De Koven 2013). For De Koven, games are at best a means to an end, a way to encourage an initial sense of playfulness; at worst, they are a controlling aspect over play, some...
Folksonomies: education play gaming
Folksonomies: education play gaming
  1  notes
 
27 JUL 2018 by ideonexus

 All Play Takes Place in Temporary Worlds

All play moves and has its being within a play-ground marked off beforehand either materially or ideally, deliberately or as a matter of course…. The arena, the card-table, the magic circle, the temple, the stage, the screen, the tennis court, the court of justice, etc., are all in form and function play-grounds, i.e., forbidden spots, isolated, hedged round, hallowed, within which special rules obtain. All are temporary worlds within the ordinary world, dedicated to the performance of an act...
Folksonomies: games play
Folksonomies: games play
  1  notes
 
27 JUL 2018 by ideonexus

 We Need Play to Learn the Rules of the Game for the Civil...

The Real Significance of Play.—This scheme is, doubtless, imperfect, as critics of Groos’s book have taken occasion to point out, but the idea which underlies it all is a most suggestive and illuminating one, when rightly understood. In his latest work on the play of man, which has recently appeared, Groos makes clear this point (253, p. 492), when he observes: ‘I presuppose everywhere the existence of innate impulses (Triebe), and assume that these have only led to play-exercise (Spielende U...
Folksonomies: education culture play
Folksonomies: education culture play
  1  notes
 
27 JUL 2018 by ideonexus

 Play is the "Superfluity" of Energy Over Needs

Colozza on Play Phenomena.—The psychology and pedagogy of play form the subjects of a recent volume by Professor G. A. Colozza, whose views may be thus summarised: Play is the superfluity of energy over and above the essential needs of life,—at once the equivalent of accumulated energy and the means of its augmentation. In the little child the need to play increases in proportion as it plays ; the more it plays, the more it wishes to play. But mere superfluity of energy is not alone sufficien...
Folksonomies: education play
Folksonomies: education play
  1  notes