16 APR 2018 by ideonexus

 Early Attempts to Replace Teachers with Games

The current push to bring digital games into school is, strictly speaking, not the first, nor even the second time that educators have pushed for individualized instruction via machines. But it is decidedly the most nuanced, humanistic, and thoughtful. The first actually took place in the 1950s and early 1960s, when a small group of educational psychologists proposed doing away with teachers altogether and replacing them with self-paced, preprogrammed instruction on so-called "teaching machin...
Folksonomies: history learning automation
Folksonomies: history learning automation
  1  notes
 
06 JAN 2018 by ideonexus

 American Exceptionalism Prevents Americans from Recognizi...

Americans enjoy lower qualities of life on every single indicator that you can possibly think of. Life expectancy in France and Spain is 83 years, but in America it’s only 78 years — that’s half a decade of life, folks. The same is true for things like maternal mortality, stress, work and leisure, press freedom, quality of democracy — every single thing you can think of that impacts how well, happily, meaningfully, and sanely you live is worse in America, by a very long way. T...
  1  notes
 
25 OCT 2017 by ideonexus

 Blockchains

Ownership on the Bitcoin blockchain is determined by a pair of cryptographic keys. The first, called the public key, resides in the blockchain for anyone to see. The second is called the private key, and its owner keeps it safe from view. The two keys have a special mathematical relationship that makes them useful for signing digital messages. Here’s how that happens: Helmut takes a message, combines it with his private key, does some calculations, and ends up with a long number. Anyone who...
Folksonomies: technology blockchains
Folksonomies: technology blockchains
  1  notes
18 MAY 2017 by ideonexus

 Habituation and Novelty

Beginning in infancy and throughout the life span, humans are motivated by newness, change, and excitement. Habituation, the tendency to lose interest in a repeated event and gain interest in a new one, is one of the most fundamental human reflexes. If the thermostat were to suddenly turn the air conditioning on, you would hear the loud humming sound begin, but within minutes you couldn’t even hear it if you tried. Habituation, a fundamental property of the nervous system, provides mechanis...
Folksonomies: education learning novelty
Folksonomies: education learning novelty
  1  notes
 
17 MAY 2017 by ideonexus

 The Collector's Fallacy

There’s a tendency in all of us to gather useful stuff and feel good about it. To collect is a reward in itself. As knowledge workers, we’re inclined to look for the next groundbreaking thought, for intellectual stimulation: we pile up promising books and articles, and we store half the internet as bookmarks, just so we get the feeling of being on the cutting edge. Let’s call this “The Collector’s Fallacy”. Why fallacy? Because ‘to know about something’ isn’t the same as ...
Folksonomies: knowledge reasearch
Folksonomies: knowledge reasearch
  1  notes
 
03 JUN 2016 by ideonexus

 The FLOW State

How does it feel to be in "the flow"? Completely involved, focused, concentrating - with this either due to innate curiosity or as the result of training Sense of ecstasy - of being outside everyday reality Great inner clarity - knowing what needs to be done and how well it is going Knowing the activity is doable - that the skills are adequate, and neither anxious or bored Sense of serenity - no worries about self, feeling of growing beyond the boundaries of ego - afterwards feeling of trans...
 2  2  notes
 
25 MAY 2015 by ideonexus

 Simon Baron-Cohen: Radical Behaviorism

The central idea of Radical Behaviorism—that all behavior can be explained as the result of learned associations between a stimulus and a response, reinforced or extinguished through reward and/or punishment—stems from the early 20th century psychologists B.F. Skinner (at Harvard) and John B. Watson (at John Hopkins). Radical Behaviorism came under public attack when Skinner's book Verbal Behavior (published in 1957) received a critical review by cognitivist-linguist Noam Chomsky in 1959 ...
  1  notes
30 DEC 2013 by ideonexus

 Truth is the Singular Focus of the Scientist

The Man of Science ought not to look at, or respect, any thing but the discovery and propagation of truth. Instead of respecting mischievous and erroneous establishments, he, of all men, is bound, by every honourable tie, to make an exposure of them, and to teach the people right from wrong. His knowledge and discoveries should be like the benefits of Nature dispensed alike to all without price or reward. He ought to be the patron of truth, and the enemy of error, in whatever shape it might a...
Folksonomies: science virtue truth
Folksonomies: science virtue truth
  1  notes

It should be the highest virtue.

16 NOV 2013 by ideonexus

 "Real Life" General Game Play

The first thing you'll notice about Real-life is that it about 9 months to start a new character, mainly because two other players have to "register" for a new player to enter the game, fortunately now-a-days "registering" is happening more and more frequently, unfortunately this means that the "sever" getting overcrowd. But back to starting a new character, after waiting 9 months, you enter the game (in a pretty graphic way) but after the tutorial begins, with learning about the breathing an...
  1  notes

It takes nine months to spawn and everything is a mini-game.

16 NOV 2013 by ideonexus

 Objective in the "Real Life" Game

The game heavily relies on the "carrot on a stick" principle. All objectives appear to be increasingly possible, yet every goal point disappears moments before you achieve it. There also appears to be no reward for honesty, hard work, altruism, or loyalty.
Folksonomies: humor simulation game reviews
Folksonomies: humor simulation game reviews
  1  notes

Highly pessimistic version.