Gamification Pattern Building Mechanic

Ms. Forsythe divides her class into four teams (Egypt, Mesopotamia, Greece, and Rome). Each team, over the course of the unit, learns about all four artistic cultures but becomes an expert in one. For a 20- to 30-minute exercise in discerning and judging the difference among these artistic cultures, Ms. Forsythe displays a piece of sculpture from each of the four cultures onto a large piece of heavy paper or cardboard and then cuts that image into smaller tiles and tosses all of the pieces together into a giant bag. Each group is then required to remove tiles from the bag and, if they think the tile belongs to their piece of art, bring it over to a separate board and reassemble it. If they remove a piece that doesn’t belong to their culture and attempt to build it into their piece of art, then the team suffers a 15-second penalty before they can put the piece back in the bag and redraw.


Folksonomies: education gamification

/technology and computing/computer certification (0.287566)
/travel/tourist destinations/greece (0.231053)
/home and garden/home furnishings (0.161000)

Ms. Forsythe (0.943056 (negative:-0.593273)), artistic cultures (0.900037 (neutral:0.000000)), Pattern Building Mechanic (0.894845 (neutral:0.000000)), giant bag (0.669737 (negative:-0.593273)), 30-minute exercise (0.660748 (neutral:0.000000)), smaller tiles (0.646687 (negative:-0.593273)), 15-second penalty (0.631382 (negative:-0.600799)), heavy paper (0.624545 (negative:-0.593273)), separate board (0.618836 (neutral:0.000000)), large piece (0.609620 (negative:-0.593273)), tosses (0.481481 (negative:-0.593273)), team (0.480503 (negative:-0.600799)), redraw (0.470120 (negative:-0.600799)), Mesopotamia (0.466776 (neutral:0.000000)), cardboard (0.453262 (negative:-0.593273)), difference (0.449665 (neutral:0.000000)), Egypt (0.449263 (neutral:0.000000)), Rome (0.447994 (neutral:0.000000)), Gamification (0.446055 (neutral:0.000000)), class (0.445842 (neutral:0.000000)), teams (0.445762 (neutral:0.000000)), Greece (0.445602 (neutral:0.000000)), course (0.442183 (neutral:0.000000)), unit (0.442109 (neutral:0.000000)), expert (0.441836 (positive:0.679894)), sculpture (0.440327 (negative:-0.593273)), image (0.439841 (negative:-0.593273))

Ms. Forsythe:Person (0.802400 (negative:-0.593273)), Rome:City (0.410496 (neutral:0.000000)), Greece:Country (0.394552 (neutral:0.000000)), Mesopotamia:Country (0.383691 (neutral:0.000000)), Egypt:Country (0.383157 (neutral:0.000000)), 15-second:Quantity (0.383157 (neutral:0.000000)), 30-minute:Quantity (0.383157 (neutral:0.000000))

Art (0.947512): dbpedia | freebase
Fine art (0.808721): dbpedia | freebase
Film (0.754964): dbpedia | freebase | opencyc
Piece (0.643346): dbpedia
Culture (0.642797): dbpedia | freebase | opencyc
The Unit (0.641339): dbpedia | freebase | yago
Building (0.640946): dbpedia | freebase | opencyc
Tile (0.626452): dbpedia | freebase | opencyc
Team (0.624255): dbpedia | freebase | opencyc
Chess piece (0.608570): dbpedia | freebase | opencyc
The Culture (0.608021): dbpedia | freebase | yago
The A-Team (0.606867): website | dbpedia | freebase | yago
Medicine (0.605845): dbpedia | freebase
Civilization (0.600864): dbpedia | freebase

 Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students
Books, Brochures, and Chapters>Book:  Cassie, Jonathan (2016), Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students, ASCD, Retrieved on 2017-03-10
Folksonomies: education gamification