02 MAR 2019 by ideonexus
Knowledge Work
The growing importance of knowledge as an economic resource reflects the fact that, as economies and production technologies develop, they become ever more complex and specialized, leading to increasing coordination costs. In the language of information economics, the organizational or informational task of coordinating the diverse steps in the productive chain grows, as the number of transactions within and among productive units increases (Joncher, 1983). Logically, the increasingly complex...Folksonomies: knowledge work symbolic work
Folksonomies: knowledge work symbolic work
Knowledge is becoming increasingly specific. Professionals of all types are managing larger quantities of sybolic reasoning. Informational laborers or symbolic analysts are a growing portion of the workforce.
10 MAR 2017 by ideonexus
Gamification Pickup and Deliver Mechanic
Dr. Boxer decides to create a game board that depicts a cell and pieces for 12 different materials that might be transported into or out of the cell. Students are assigned to teams and given the opportunity to place certain materials either in the cell or in the bloodstream (which surrounds the cell and through which these materials move around the board). He then adds a small role-playing element to the game by giving each team an identity (such as a moving company) and an objective separate...Folksonomies: education gamification
Folksonomies: education gamification
10 MAR 2017 by ideonexus
Gamification Pattern Building Mechanic
Ms. Forsythe divides her class into four teams (Egypt, Mesopotamia, Greece, and Rome). Each team, over the course of the unit, learns about all four artistic cultures but becomes an expert in one. For a 20- to 30-minute exercise in discerning and judging the difference among these artistic cultures, Ms. Forsythe displays a piece of sculpture from each of the four cultures onto a large piece of heavy paper or cardboard and then cuts that image into smaller tiles and tosses all of the pieces to...Folksonomies: education gamification
Folksonomies: education gamification