27 JUL 2018 by ideonexus

 We Need Play to Learn the Rules of the Game for the Civil...

The Real Significance of Play.—This scheme is, doubtless, imperfect, as critics of Groos’s book have taken occasion to point out, but the idea which underlies it all is a most suggestive and illuminating one, when rightly understood. In his latest work on the play of man, which has recently appeared, Groos makes clear this point (253, p. 492), when he observes: ‘I presuppose everywhere the existence of innate impulses (Triebe), and assume that these have only led to play-exercise (Spiel...
Folksonomies: education culture play
Folksonomies: education culture play
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06 JAN 2018 by ideonexus

 Border Crossings into Science Culture

Learning to communicate in and with a culture of science is a much broader undertaking than mastering a body of discrete conceptual or procedural knowledge. One observer, for example, describes the process of science education as one in which learners must engage in "border crossings" from their own everyday world culture into the subculture of science.^ The subculture of science is in part distinct from other cultural activities and in part a reflection of the cultural backgrounds of scienti...
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21 NOV 2017 by ideonexus

 Anecdote of Shamans Responding to Star Trek

DI for documenting his journey to shamanism in the 1994 book Of Water and the Spirit: Ritual, Magic, and Initiation in the Life of African Shaman. He writes about the proverbial dive into the rabbit hole as he was studying with the elders of his community and balancing his newfound wisdom with his Western education. Some paints a picture of a different path to knowledge that contradicts the norms of Western conventions. According to him. the Dagara have no word for the supernatural. "For us, ...
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10 MAR 2017 by ideonexus

 Gamification Pattern Building Mechanic

Ms. Forsythe divides her class into four teams (Egypt, Mesopotamia, Greece, and Rome). Each team, over the course of the unit, learns about all four artistic cultures but becomes an expert in one. For a 20- to 30-minute exercise in discerning and judging the difference among these artistic cultures, Ms. Forsythe displays a piece of sculpture from each of the four cultures onto a large piece of heavy paper or cardboard and then cuts that image into smaller tiles and tosses all of the pieces to...
Folksonomies: education gamification
Folksonomies: education gamification
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10 MAR 2017 by ideonexus

 Parental Resistance to Educational Change

The greatest challenges facing parents stem from their own school experiences. Every adult has been educated in some way, and the methods their teachers used usually shape the values they carry with them and color their perceptions of how education “should be.” These learned values are very powerful and can be seen in the ongoing controversies that manifest in social media regarding the Common Core State Standards and math instruction, for example. The notion that there is a critical-thin...
Folksonomies: education change
Folksonomies: education change
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This explains resistance to the Common Core as well.

29 DEC 2016 by ideonexus

 Gaming for Globalization

In today’s global society, we need games that introduce young people to their international peers and their peers’ lives all around the world. We should have games that fully represent the current scope of humanity around the globe. Let inter-ed games help liven up the history or sociology lesson and motivate players to go out and learn more by traveling and experiencing other cultures in reality. Looking to the future, I would be remiss to neglect mention of the vast potential of virtual...
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