10 MAR 2017 by ideonexus

 Gamification Stock Holding Mechanic

Mrs. Lazarus has some experience with games such as this and decides to construct a blank environment (a planet without biomes) with a 10 × 10 grid, thereby creating a board with 100 squares. Before play, each student is given three different animals or plants (one with a broad tolerance for several different habitats, one that is a bit more particular, and one that is very fussy indeed). The players then use their numbered tiles and shares to shape and manipulate this blank environment to t...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
10 MAR 2017 by ideonexus

 Gamification Pattern Building Mechanic

Ms. Forsythe divides her class into four teams (Egypt, Mesopotamia, Greece, and Rome). Each team, over the course of the unit, learns about all four artistic cultures but becomes an expert in one. For a 20- to 30-minute exercise in discerning and judging the difference among these artistic cultures, Ms. Forsythe displays a piece of sculpture from each of the four cultures onto a large piece of heavy paper or cardboard and then cuts that image into smaller tiles and tosses all of the pieces to...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes