01 JAN 2025 by ideonexus

 Corporations Controlling Culture

Corporate interests, alongside changes in media distribution, are eroding the public’s ability to construct and access its own cultural record. As more digital content is being provided to individuals, libraries, and archives solely through streaming and temporary licensing deals, rather than through permanent ownership, cultural objects such as sound recordings, books, television shows, and films are at constant risk of being removed from platforms without ever being archived. This means t...
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06 JUL 2024 by ideonexus

 Amorality in Games and Discovering the Algorithm

The rules of Vice City call for a vast accumulation of cash, cars and cronies, of weapons and real estate. Most of these activities are outside the law, but law is just part of a larger algorithm. In any case, the story and the art are arbitrary, mere decoration. If in utopia, everything is subordinated to a rigorous description, a marking of space with signs, in atopia, nothing matters but the transitive relations between variables. The artful surfaces of the game are just a way for the game...
Folksonomies: gamespace allegorithm
Folksonomies: gamespace allegorithm
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25 JAN 2024 by ideonexus

 When Whiteness is the Default for Success

It is now common—and I use the word “common” in its every sense—to see interviews with up-and-coming young movie stars whose parents or even grandparents were themselves movie stars. And when the interviewer asks, “Did you find it an advantage to be the child of a major motion-picture star?” the answer is invariably “Well, it gets you in the door, but after that you’ve got to perform, you’re on your own.” This is ludicrous. Getti...
Folksonomies: racism
Folksonomies: racism
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20 MAR 2018 by ideonexus

 Star Wars Nostalgia VS Star Trek Futurism

Also, Star Wars is set in a fantasy past that can look like anything, while Trek is supposed to be a projection of what we imagine our own future to look like. And Star Wars has always been an exercise in nostalgia from the start — nostalgia for ’30s movie serials and comic strips, for ’40s war movies, for ’50s hot rods and samurai movies, etc. It’s always, always been based on the past and set in the past. Star Trek looks to the future, and our idea of the future is always changing.
Folksonomies: futurism science fiction
Folksonomies: futurism science fiction
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10 MAR 2017 by ideonexus

 Gamification Pattern Building Mechanic

Ms. Forsythe divides her class into four teams (Egypt, Mesopotamia, Greece, and Rome). Each team, over the course of the unit, learns about all four artistic cultures but becomes an expert in one. For a 20- to 30-minute exercise in discerning and judging the difference among these artistic cultures, Ms. Forsythe displays a piece of sculpture from each of the four cultures onto a large piece of heavy paper or cardboard and then cuts that image into smaller tiles and tosses all of the pieces to...
Folksonomies: education gamification
Folksonomies: education gamification
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01 MAR 2016 by ideonexus

 "Idiocracy" is a Problematic Anti-Poor Film

Unlike other films that satirize the media and the soul-crushing consequences of sensationalized entertainment (my personal favorite being 1951's Ace in the Hole), Idiocracy lays the blame at the feet of an undeserved target (the poor) while implicitly advocating a terrible solution (eugenics). The movie’s underlying premise is a fundamentally dangerous and backwards way to understand the world. The origin story for Idiocracy’s future world of half-wits is that uneducated people in the e...
Folksonomies: intelligence criticism
Folksonomies: intelligence criticism
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