10 MAR 2017 by ideonexus

 Gamification Pattern Building Mechanic

Ms. Forsythe divides her class into four teams (Egypt, Mesopotamia, Greece, and Rome). Each team, over the course of the unit, learns about all four artistic cultures but becomes an expert in one. For a 20- to 30-minute exercise in discerning and judging the difference among these artistic cultures, Ms. Forsythe displays a piece of sculpture from each of the four cultures onto a large piece of heavy paper or cardboard and then cuts that image into smaller tiles and tosses all of the pieces to...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
12 SEP 2011 by ideonexus

 Theories are Always Overturned

The young specialist in English Lit, having quoted me, went on to lecture me severely on the fact that in every century people have thought they understood the Universe at last, and in every century they were proved to be wrong. It follows that the one thing we can say about our modern 'knowledge' is that it is wrong. The young man then quoted with approval what Socrates had said on learning that the Delphic oracle had proclaimed him the wisest man in Greece. 'If I am the wisest man,' said S...
Folksonomies: history science knowledge
Folksonomies: history science knowledge
  1  notes

Yes, our modern view of reality is probably mostly wrong, but it is significantly less wrong than the views people held in the past.