31 OCT 2018 by ideonexus

 Mercurial Identities When Growing Up Online

From October 2015 to the present day, I have lived approximately 168 different lives on the internet. I was Eve the Nobody before I was Eve the Sex Writer before I was Eve the Comedian before I was Eve the Depressed Girl before I was Eve the Drunk before I was Eve the Feminist before I was Eve the Tech Blogger before I was Eve the Democratic Socialist before I was Eve the Hater before I was Eve the Teetotaler before I was Eve the Professional Politics Writer before I was Eve the Sword Girl be...
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31 OCT 2018 by ideonexus

 Adult is Not a Term of Approval

Critics who treat adult as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about bei...
Folksonomies: maturity juvenillia
Folksonomies: maturity juvenillia
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27 JUL 2018 by ideonexus

 Rules are the Persistent Identity of a Game Across Cultur...

There are at least two senses in which the RULES schemas offer a "formal" way of looking at games. First, the term formal is used in the sense of "form": rules constitute the inner form or organization of games. In other words, rules are the inner, essential structures that constitute the real-world objects known as games. For example, consider two games of Go that differ in a variety of ways. They might differ in terms of: Material: one version is played with stones on a wooden board; the o...
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27 JUL 2018 by ideonexus

 The Boundaries of a Game Versus Boundaries of Other Kinds...

What does it mean to say that games take place within set boundaries established by the act of play? Is this really true? Is there really such a distinct boundary? In fact there is. Compare, for example, the informal play of a toy with the more formal play of a game. A child approaching a doll, for example, can slowly and gradually enter into a play relationship with the doll. The child might look at the doll from across the room and shoot it a playful glance. Later, the child might pick it u...
Folksonomies: gameplay
Folksonomies: gameplay
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27 JUL 2018 by ideonexus

 With Educational Games, Even if the Kids Don't Get It, Yo...

...where does probability theory come from? What is its source? Clearly, like many other sciences, like arithmetic itself, probability theory emerged from observations of certain real-world phenomena, namely, random, unpredictable phenomena. And it is exactly these kinds of observations—fundamental to the formation of science—which are worth making together with kids. Well, not all of them, of course, just the simplest ones. Besides, kids are making them on their own; e.g., when they play...
Folksonomies: education parenting
Folksonomies: education parenting
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27 JUL 2018 by ideonexus

 Successful Prediction

Successful prediction is the revenge of the nerds. Superforecasters are intelligent but not necessarily brilliant, falling just in the top fifth of the population. They are highly numerate, not in the sense of being math whizzes but in the sense of comfortably thinking in guesstimates. They have personality traits that psychologists call “openness to experience” (intellectual curiosity and a taste for variety), “need for cognition” (pleasure taken in intellectual activity), and “int...
Folksonomies: statistics prediction
Folksonomies: statistics prediction
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27 JUL 2018 by ideonexus

 Fluid Intelligence has Made the Most Gains

So which kinds of intellectual performance have been pushed upward by the better environments of recent decades? Surprisingly, the steepest gains have not been found in the concrete skills that are directly taught in school, such as general knowledge, arithmetic, and vocabulary. They have been found in the abstract, fluid kinds of intelligence, the ones tapped by similarity questions (“What do an hour and a year have in common?”), analogies (“BIRD is to EGG as TREE is to what?”), and ...
Folksonomies: intelligence iq
Folksonomies: intelligence iq
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27 JUL 2018 by ideonexus

 Norman Borlaug, Giga-Lifesaver

In the 1950s and ’60s, another giga-lifesaver, Norman Borlaug, outsmarted evolution to foment the Green Revolution in the developing world.21 Plants in nature invest a lot of energy and nutrients in woody stalks that raise their leaves and blossoms above the shade of neighboring weeds and of each other. Like fans at a rock concert, everyone stands up, but no one gets a better view. That’s the way evolution works: it myopically selects for individual advantage, not the greater good of the ...
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05 MAY 2018 by ideonexus

 “Judge the value of what you have by what you had to gi...

The principle of an opportunity cost does not at first glance seem hard to understand. If you spend half an hour noodling around on Twitter, when you would otherwise have been reading a book, the lost book-reading time is the opportunity cost of the tweeting. If you decide to buy a fancy belt for £100 instead of a cheaper one for £20, the opportunity cost is the £80 shirt you could otherwise have bought. Everything has a cost: whatever you were going to do instead, but couldn’t. [...] ...
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16 APR 2018 by ideonexus

 Gaming Produces a Meditative State

Your brain, in other words, may not consent to be trained. But t will improve a few of these key skills if you let it enjoy a few hours of the first-person shooter BioShock. Recent research, the 2012 re noted, has revealed action games' positive effects, not just on attentional control and emotional regulation, but also on decision making, "mental rotation" (the ability to create a mental image of m object and manipulate it in three dimensions), and the ability to switch rapidly between compe...
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