Gaming Produces a Meditative State

Your brain, in other words, may not consent to be trained. But t will improve a few of these key skills if you let it enjoy a few hours of the first-person shooter BioShock. Recent research, the 2012 re noted, has revealed action games' positive effects, not just on attentional control and emotional regulation, but also on decision making, "mental rotation" (the ability to create a mental image of m object and manipulate it in three dimensions), and the ability to switch rapidly between competing tasks. The effects develop after just a few hours c of game play and can last for days, months, and even years.. Researchers also noted that expert action gamers h have something in common with, of all people, those who excel at meditation: both show a "lower recruitment of the fronto-parietal network," which helps people regulate their attention. Essentially, both gamers and gurus get better at paying attention and exert less effort to stay focused.


Folksonomies: meditation cognition mindfulness gaming

/business and industrial (0.398909)
/technology and computing/consumer electronics/game systems and consoles/xbox (0.385777)
/technology and computing/consumer electronics/game systems and consoles/playstation (0.274955)

first-person shooter BioShock (0.943981 (:0.000000)), expert action gamers (0.841664 (:0.000000)), Meditative State (0.725012 (:0.000000)), emotional regulation (0.643335 (:0.000000)), key skills (0.638857 (:0.000000)), mental rotation (0.632258 (:0.000000)), decision making (0.628009 (:0.000000)), Recent research (0.627342 (:0.000000)), attentional control (0.622500 (:0.000000)), action games (0.606644 (:0.000000)), positive effects (0.605912 (:0.000000)), game play (0.605758 (:0.000000)), mental image (0.599082 (:0.000000)), lower recruitment (0.592568 (:0.000000)), fronto-parietal network (0.582835 (:0.000000)), ability (0.364717 (:0.000000)), people (0.313541 (:0.000000)), gurus (0.305005 (:0.000000)), dimensions (0.288654 (:0.000000)), tasks (0.284675 (:0.000000)), Gaming (0.281887 (:0.000000)), brain (0.281601 (:0.000000)), words (0.281411 (:0.000000)), effort (0.278249 (:0.000000)), object (0.271352 (:0.000000))

t:Person (0.739897 (:0.000000))

Action game (0.975421): dbpedia_resource
First-person shooter (0.886930): dbpedia_resource
Video game genres (0.863664): dbpedia_resource
Shooter game (0.700630): dbpedia_resource
Tantra (0.611989): dbpedia_resource
Meditation (0.601981): dbpedia_resource
Decision theory (0.543373): dbpedia_resource
Regulation (0.470858): dbpedia_resource

 The Game Believes in You: How Digital Play Can Make Our Kids Smarter
Books, Brochures, and Chapters>Book:  Toppo, Greg (2015421), The Game Believes in You: How Digital Play Can Make Our Kids Smarter, Retrieved on 2018-04-15
Folksonomies: gaming game-based learning