09 NOV 2019 by ideonexus

 Darwin, Bach, and Professional Decline

What’s the difference between Bach and Darwin? Both were preternaturally gifted and widely known early in life. Both attained permanent fame posthumously. Where they differed was in their approach to the midlife fade. When Darwin fell behind as an innovator, he became despondent and depressed; his life ended in sad inactivity. When Bach fell behind, he reinvented himself as a master instructor. He died beloved, fulfilled, and—though less famous than he once had been—respected. The less...
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09 NOV 2019 by ideonexus

 Esports Workout Regimen

Eating right, sleeping right, exercising, cleaning up for sponsors — these ideas have undergirded traditional sports for generations. In e-sports, they are regarded as almost radical. “They don’t look at themselves as physical human beings,” said Hvidt, who won the European handball championship with Denmark in 2008. “It’s common sense, in a way. But with them it was not.” Rfrsh has a validating narrative under its belt. The company’s other team, Astralis, which competes in...
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10 MAR 2019 by ideonexus

 Asimov Story on Computation

■ N 1958, American science fiction legend Isaac Asimov wrote a very short story called "The Feeling of Power." In it, lowly technician MyI ron Aub discovers that he is capable of duplicating the work of his computer by multiplying two numbers together on a piece of paper. Amazing! This miraculous discovery makes its way up the chain of command, where the generals and politicians are stunned by Aub's black magic. The top general is intrigued by the possibility that human calculations could g...
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10 MAR 2019 by ideonexus

 Outboard Brain

Following in the grand tradition of nearly every new technology, nobody started to panic about the potential downsides of cognitive outsourcing until kids starting doing it, and doing it in ways that their parents didn't understand. They type with their thumbs in ugly slang and funny symbols. They have short attention spans. They can't remember their own phone numbers. They spend more time on social media than they did with their friends irl (that's "in real life," my daughter tells me). They...
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16 APR 2018 by ideonexus

 Gaming Produces a Meditative State

Your brain, in other words, may not consent to be trained. But t will improve a few of these key skills if you let it enjoy a few hours of the first-person shooter BioShock. Recent research, the 2012 re noted, has revealed action games' positive effects, not just on attentional control and emotional regulation, but also on decision making, "mental rotation" (the ability to create a mental image of m object and manipulate it in three dimensions), and the ability to switch rapidly between compe...
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25 OCT 2017 by ideonexus

 Children's Art Has Its Own Logic

Even simple scribbles are meaningful. While it was once thought that kids only scribbled to experience the physical sensation of moving their arm along the page, “now it’s been shown that when children are scribbling … they’re representing through action, not through pictures,” said Boston College’s Winner. “For example, a child might draw a truck by making a line fast across the page and going ‘zoom, zoom,’ and so it doesn’t look like a truck when the child is done, but i...
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This reminds me of Sagan's pumpkin-carving, where he made random cuts and took out chunks to make it scarier with more "bloody guts."

03 JAN 2017 by ideonexus

 A User Interface Can Change the Way We Think

In extreme cases, to use such an interface is to enter a new world, containing objects and actions unlike any you've previously seen. At first these elements seem strange. But as they become familiar, you internalize the elements of this world. Eventually, you become fluent, discovering powerful and surprising idioms, emergent patterns hidden within the interface. You begin to think with the interface, learning patterns of thought that would formerly have seemed strange, but which become seco...
Folksonomies: technology cognition
Folksonomies: technology cognition
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24 DEC 2016 by ideonexus

 Different Measure of Intelligence Peak at Different Ages

One potential concern with cross-sectional data is that it may be subject to cohort effects. Our findings in Experiment 2 are consistent with the possibility that people born in 1945 have unusually large vocabularies, people born in 1980 have unusually good working memory, and people born in 1990 have unusually fast processing speed. Such concerns can be mitigated by converging results from cross-sectional datasets collected at different times (Schaie, 2005). Here, we compared results derived...
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09 SEP 2016 by ideonexus

 Childhood Fascination with What Adults Consider Mundane

If you know kindergartners, you know that a thread on the carpet can become one of the most fascinating objects on the face of the earth. The child will pick it up and run her fingers the length of it, scrutinizing every centimeter of that thread. She might hold it up in the sunlight to get a better look and then lay it on her lap to continue the intense observation of the thread. Those who are sitting close to the thread scientist may notice this intriguing object and want in. So they’ll ...
Folksonomies: cognition learning
Folksonomies: cognition learning
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09 SEP 2016 by ideonexus

 A Lack of Uncertainty Impacts Learning in Adults

Healthy aging can lead to impairments in learning that affect many laboratory and real-life tasks. These tasks often involve the acquisition of dynamic contingencies, which requires adjusting the rate of learning to environmental statistics. For example, learning rate should increase when expectations are uncertain (uncertainty), outcomes are surprising (surprise) or contingencies are more likely to change (hazard rate). In this study, we combine computational modelling with an age-comparativ...
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