04 NOV 2018 by ideonexus

 Brian-Sutton Smith's Seven Rhetorics of Play

Play as Progress: Play is a way of turning children into adults. Play is valuable because it educates and develops the cognitive capacities of human or animal youth. Examples: All forms of children's play and animal play Play as Fate: Human lives and play are controlled by fate in the form of destiny, gods, atoms, neurons, or luck, but not by free will. Examples: Gambling and games of chance Play as Power: Play is a form of conflict and a way to fortify the status of those who control the p...
Folksonomies: games culture play
Folksonomies: games culture play
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27 JUL 2018 by ideonexus

 Old Movies are SJW Too

When people say they just want 'good stories' and no politics or 'SJW' issues in their entertainment-what they are saying is that when they were kids, they completely missed the subtext of every story, movie, comic book, etc they took in. These stories have always been political. Star Trek, Star Wars, Harry Potter, Spider-Man, Batman, Superman, X-Men, Wonder Woman, on and on and on- these are Political / 'SJW' stories. And the message, if you were paying attention at all is one of inclusion...
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27 JUL 2018 by ideonexus

 Break the Rules of a Game to Improve it

In The Well-Played Game, Bernard DeKoven advocates a fundamental adjustment in players' attitudes towards the rules of a game: You're not changing the game for the sake of changing it. You're changing it for the sake of finding a game that works. Once this freedom is established, once we have established why we want to change a game and how we go about it, a remarkable thing happens to us: We become the authorities. No matter what game we create, no matter how well we are able to play it,...
Folksonomies: gameplay
Folksonomies: gameplay
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Like adding a push-your-luck component to Candyland or how SFR took Dragon Dice and refactored the rules to make it work.

21 MAR 2018 by ideonexus

 Wargaming Allows a Safe Space to Learn and Experiment

Such is the power of wargames: They create a virtual world players can experience, learn from, and integrate into their tactical and strategic decision making. Let's repeat what we said at the outset. If you had the opportunity to probe the future, make strategic choices, and view the consequences of those choices in a risk-free environment before making expensive and irrevocable decisions. wouldn't you take advantage of it?
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This is true of all games and why they are so low-stress as a learning environment. They give players an environment in which they can make mistakes without real-life repercussions.

12 DEC 2017 by ideonexus

 The Power of Fire

A signi
Folksonomies: history evolution tool use
Folksonomies: history evolution tool use
  1  notes
 
21 NOV 2017 by ideonexus

 Anecdote of Shamans Responding to Star Trek

DI for documenting his journey to shamanism in the 1994 book Of Water and the Spirit: Ritual, Magic, and Initiation in the Life of African Shaman. He writes about the proverbial dive into the rabbit hole as he was studying with the elders of his community and balancing his newfound wisdom with his Western education. Some paints a picture of a different path to knowledge that contradicts the norms of Western conventions. According to him. the Dagara have no word for the supernatural. "For us, ...
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08 JUL 2016 by ideonexus

 Perspectives of History

The trouble I think is that historians dont actually agree on much about those processes. The post-marxist school of thought sees history as a process of struggles over resources between interest groups. Foucaultians see history as a process born of the "techniques" of power the elites wield over the non elites, Traditional liberalism saw history as a Hegelian (Not to be confused with marxisms very different view) process of gradual movements towards technological, social and cultural perfec...
Folksonomies: history perspective
Folksonomies: history perspective
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31 MAY 2015 by ideonexus

 Flatland

Imagine a vast sheet of paper on which straight Lines, Triangles, Squares, Pentagons, Hexagons, and other figures, instead of remaining fixed in their places, move freely about, on or in the surface, but without the power of rising above or sinking below it, very much like shadows—only hard with luminous edges—and you will then have a pretty correct notion of my country and countrymen. Alas, a few years ago, I should have said "my universe:" but now my mind has been opened to higher views...
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07 APR 2015 by ideonexus

 Sugar Impacts Learning

The DHA-deprived rats also developed signs of resistance to insulin, a hormone that controls blood sugar and regulates synaptic function in the brain. A closer look at the rats' brain tissue suggested that insulin had lost much of its power to influence the brain cells. "Because insulin can penetrate the blood–brain barrier, the hormone may signal neurons to trigger reactions that disrupt learning and cause memory loss," Gomez-Pinilla said. He suspects that fructose is the culprit behi...
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07 MAR 2015 by ideonexus

 Biocides

These sprays, dusts, and aerosols are now applied almost universally to farms, gardens, forests, and homes—non-selective chemicals that have the power to kill every insect, the "good" and the "bad," to still the song of birds and the leaping of fish in the streams, to coat the leaves with a deadly film, and to linger on in the soil—all this though the intended target may be only a few weeds or insects. Can anyone believe it is possible to lay down such a barrage of poisons on the surface ...
Folksonomies: environmentalism
Folksonomies: environmentalism
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