04 NOV 2018 by ideonexus

 The Immersive Fallacy

According to the immersive fallacy, this reality is so complete that ideally the frame falls away so that the player truly believes that he or she is part of an imaginary world. [...] In the case of play, we know that metacommunication is always in operation. A teen kissing another teen in Spin the Bottle or a Gran Turismo player driving a virtual race car each understands that their play references other realities. But the very thing that makes their activity play is that they also know th...
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The false idea that a "suspension of disbelief" is needed to enjoy a work of art or game.

27 JUL 2018 by ideonexus

 Old Movies are SJW Too

When people say they just want 'good stories' and no politics or 'SJW' issues in their entertainment-what they are saying is that when they were kids, they completely missed the subtext of every story, movie, comic book, etc they took in. These stories have always been political. Star Trek, Star Wars, Harry Potter, Spider-Man, Batman, Superman, X-Men, Wonder Woman, on and on and on- these are Political / 'SJW' stories. And the message, if you were paying attention at all is one of inclusion...
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15 SEP 2013 by ideonexus

 Bill Nye the Science Guy Show: "Rules"

Bill Nye the Science Guy Show: "Rules" Objective: Change the world. Produce a TV show that gets kids and adults excited about science, so that the United States will again be the world leader in technology, innovation, and sound management of the environment. For example, when our audience is of age, we'd like them to produce the best transportation systems in the world, e.g. cars, electric cars, trains, and aircraft. Rules of the Road - The show is entertainment first; curriculum conten...
Folksonomies: science entertainment
Folksonomies: science entertainment
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Could be summed up as "Keep it real."

29 JUN 2013 by ideonexus

 The Hypersociality of Collectible Card Games

Yu-Gi-Oh! demonstrates how pervasive media technologies in everyday settings integrate the imagination into a wider range of sites of social activity. Far from the shut-in behavior that gave rise to the most familiar forms of antimedia rhetoric, this media mix of children’s popular culture is wired, extroverted, and hypersocial, reflecting forms of sociality augmented by dense sets of technologies, signifiers, and systems of exchange. David Buckingham and Julian Sefton-Green (2004) have arg...
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CCGs are a very social game, involving not just game play but trading, bargaining, getting out to find cards, etc.

29 JUN 2013 by ideonexus

 Yu-Gi-Oh! Mixes the Real with Fantasy.

Trading cards, Game Boys, and character merchandise create what Anne Allison (2004) has called “pocket fantasies,” “digitized icons . . . that children carry with them wherever they go,” and “that straddle the border between phantasm and everyday life” (p. 42). The imagination of Yu-Gi-Oh! pervades the everyday settings of childhood as it is channeled through these portable and intimate media forms. These forms of play are one part of a broader set of shifts toward intimate and po...
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Similar to Magic the Gathering, with the player being the real and the cards the fantasy.

21 DEC 2011 by ideonexus

 Science is "Glorious Entertainment"

Out of man's mind in free play comes the creation Science. It renews itself, like the generations, thanks to an activity which is the best game of homo ludens: science is in the strictest and best sense a glorious entertainment.
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Another quote I don't quite agree with. True, in a sense, that science is a product of our minds, but if it were only that, then it would be fantasy as well.

28 MAY 2011 by ideonexus

 Hollywood's Anti Science

"REALITY ENDS HERE." IT'S THE UNOFFICIAL MOTTO OF THE UNIVERSITY OF Southern California School of Cinematic Arts, cast in concrete at the entranceway to the Robert Zemeckis Center for Digital Arts and, in Latin, at the South entryway of a new complex building. As scientist-turned-filmmaker and use film school graduate s Randy Olson explained to us, the slogan: is not a joke. It's a bold, challenging statement—r-a basic "screw you" to the outside world who thinks that accuracy and reality ...
Folksonomies: science entertainment
Folksonomies: science entertainment
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A saying found at the entrance to a film school puts down science.