02 MAR 2019 by ideonexus
Logic as Magical Thinking
These battles over definition are not taking place in the same universe as the one in which men throw around these terms online. But for the Logic Guys, the purpose of using these words — the sacred, magic words like “logic,” “objectivity,” “reason,” “rationality,” “fact” — is not to invoke the actual concepts themselves. It’s more a kind of incantation, whereby declaring your argument the single “logical” and “rational” one magically makes it so — and by e...20 NOV 2018 by ideonexus
Virtuology
The main equation that Virtuology (VG) could be theorized is: VG: U D, which means: Virtuology: Upload Download. This equation, as I believe, is summarized the entire new science, i.e. Virtuology (VG). For example, it is used with MSCOW.7 It is implemented also in Large-scale Distributed Systems and Energy Efficiency. 8 Another study has M computers upload or download N contents. During the simulation process, each user selects a certain content to upload or download with a given probab...Looked up this term after coming across a reference to "virtuologist" in a Cyberpunk story.
20 OCT 2018 by ideonexus
The Dojo Extends Beyond its Walls
If the translation of Do predicates the meaning of one's Truth, what we call home for the purpose of such training is Dojo. Jo (translated as the place, or the Hall) is the center of total focus, where all venerable learning is to take place through myriads of human struggles and energetic interactions. It is therefore stated cogently that the place called "Dojo" must be designated as the place of being enlightened by all things. It is the place where one's purest form of existence must be fo...27 JUL 2018 by ideonexus
Competitive and Addictive Gaming VS Gaming for Play
The compulsive games-player, of course, is another universal phenomenon, particularly where gambling is a part of the game. The compulsive gambler is not made in a day: he descends an increasingly slippery path, eventually falling into a psychological trap from which escape is rare. The Chinese god of gambhng, Tu Chieng Kui, represents a man who spent his hfe gambling until he died, deeply in debt. Traditionally, statuettes made of him - known as 'a devil gambhng for cash' - show a figure in ...27 JUL 2018 by ideonexus
The Communal Nature of Tabletop Gaming Complicates Unders...
De Koven’s concept of play is predicated on the idea that play, as a purposeless act, is the means through which we can build community and move closer to living better lives. He ultimately moves away from the idea of playing games and towards a purer idea of play beyond games, play as mastery over nothing in particular (De Koven 2013). For De Koven, games are at best a means to an end, a way to encourage an initial sense of playfulness; at worst, they are a controlling aspect over play, so...27 JUL 2018 by ideonexus
The Magic Circle
The term magic circle is appropriate because there is in fact something genuinely magical that happens when a game begins. A fancy Backgammon set sitting all alone might be a pretty decoration on the coffee table. If this is the function that the game is serving-decoration-it doesn't really matter how the game pieces are arranged, if some of them are out of place, or even missing. However, once you sit down with a friend to play a game of Backgammon, the arrangement of the pieces suddenly bec...Folksonomies: gameplay
Folksonomies: gameplay
27 JUL 2018 by ideonexus
The Boundaries of a Game Versus Boundaries of Other Kinds...
What does it mean to say that games take place within set boundaries established by the act of play? Is this really true? Is there really such a distinct boundary? In fact there is. Compare, for example, the informal play of a toy with the more formal play of a game. A child approaching a doll, for example, can slowly and gradually enter into a play relationship with the doll. The child might look at the doll from across the room and shoot it a playful glance. Later, the child might pick it u...Folksonomies: gameplay
Folksonomies: gameplay
16 APR 2018 by ideonexus
Teens Need a Psychological Moratorium
She remembered psychologist Erik Erickson's exhortation about teenagers: they need a "psychosocial moratorium," he wrote, an environment and a stretch of time in which they can explore different aspects of their personality and try on a series of identities without fear of consequence. In a way, that was what school was supposed to offer, but it didn't always do so with much success. She realized that this was exactly what virtual worlds offered all the time, to anyone with a computer and an ...A time when they can find their identity.
16 APR 2018 by ideonexus
Early Attempts to Replace Teachers with Games
The current push to bring digital games into school is, strictly speaking, not the first, nor even the second time that educators have pushed for individualized instruction via machines. But it is decidedly the most nuanced, humanistic, and thoughtful. The first actually took place in the 1950s and early 1960s, when a small group of educational psychologists proposed doing away with teachers altogether and replacing them with self-paced, preprogrammed instruction on so-called "teaching machin...10 FEB 2018 by ideonexus