04 NOV 2018 by ideonexus

 Degenerate Strategies and Cheating

Why isn't using a degenerate strategy considered cheating? Degenerate strategies take advantage of weaknesses in the rules of a game, but do not actually violate the rules. What kind of player would play in this way? The answer is both a dedicated player, who is overzealously seeking the perfect strategy, and an unsportsmanlike player, who has found a hole in the rules to exploit, even though he understands that he is not playing the game the way it was intended. These two kinds of players ca...
Folksonomies: games play gaming
Folksonomies: games play gaming
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Is the same true of memorizing algorithms to solve the rubiks cube?

16 APR 2018 by ideonexus

 Facebook is a Game

Game designer Robin Hunicke has noted that Facebook is actually a complex, massively multiplayer online game, with challenges, rewards, and levels just like any other. Think about it for a second and you'll realize that the rules are simple: be the most fun, intelligent, witty, caring version of yourself. The benefits are obvious, Hunicke observed: Facebook "makes people feel like they matter, like they have friends and family across all kinds of distances," she said. "How many games make you...
Folksonomies: social media gamification
Folksonomies: social media gamification
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08 JUL 2016 by ideonexus

 Exercise Releases Brain-Healthy Proteins

We all know that exercise is important for a strong and healthy body. Less appreciated is that exercise seems also to be important for a strong and healthy mind, boosting memory and learning, while possibly delaying age-related cognitive decline [1]. How is this so? Researchers have assembled a growing body of evidence that suggests skeletal muscle cells secrete proteins and other factors into the blood during exercise that have a regenerative effect on the brain. Now, an NIH-supported study...
Folksonomies: cognition exercise
Folksonomies: cognition exercise
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26 MAY 2015 by ideonexus

 BIDS Approach to Understanding Intelligence

There is nothing really the matter with the concept of g; it is just that we have misused it by making it the omnipresent concept in our study of cognitive abilities. Intelligence is important on three levels, namely, brain physiology, individual differences, and social trends (collectively, BIDS). The core of a BIDS approach to intelligence is that each of those levels has its own organizing concept, and it is a mistake to impose the architectonic concept of one level on another. We have to ...
Folksonomies: intelligence g-factor
Folksonomies: intelligence g-factor
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Intelligence is a Network of Factors.

23 MAY 2015 by ideonexus

 Pastafarianism

Most of us do not believe a religion – Christianity, Islam, Pastafarianiasm – requires literal belief in order to provide spiritual enlightenment. That is, we can be part of a community without becoming indoctrinated. There are many levels of belief. By design, the only dogma allowed in the Church of the Flying Spaghetti Monster is the rejection of dogma. That is, there are no strict rules and regulations, there are no rote rituals and prayers and other nonsense. Every member has a say i...
Folksonomies: secularism
Folksonomies: secularism
  1  notes
 
19 FEB 2014 by ideonexus

 There are "Levels" to Understanding Mathematics

The way it was described to me when I was in high school was in terms of 'levels'. Sometimes, in your mathematics career, you find that your slow progress, and careful accumulation of tools and ideas, has suddenly allowed you to do a bunch of new things that you couldn't possibly do before. Even though you were learning things that were useless by themselves, when they've all become second nature, a whole new world of possibility appears. You have "leveled up", if you will. Something clicks,...
Folksonomies: mathematics levels
Folksonomies: mathematics levels
  1  notes

As you learn more and more, your comprehension grows and you see more of the big picture. Conversations with people at other levels change as you rise.

02 JAN 2014 by ideonexus

 Anyone Should be Allowed to Speak

Anyone should be allowed to speak out, whoever he may be, so long as he is not a hostile element and does not make malicious attacks, and it does not matter if he says something wrong. Leaders at all levels have the duty to listen to others. Two principles must be observed: (1) Say all you know and say it without reserve; (2) Don't blame the speaker but take his words as a warning. Unless the principle of "Don't blame the speaker" is observed genuinely and not falsely, the result will not be ...
  1  notes

Freely and with passion without fear of retribution.

24 DEC 2013 by ideonexus

 Many Factors Combine to Allow Life on Earth

As we look at planet Earth and the factors that enabled us to be here, we quickly realize that our planet is very special. Here’s a short list: the long-term existence of a protective and oxygen-rich atmosphere; Earth’s axial tilt, stabilized by a single large moon; the ozone layer and the magnetic field, which jointly protect surface creatures from lethal cosmic radiation; plate tectonics, which regulates the levels of carbon dioxide and keeps the global temperature stable; the fact that...
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Marcelo Gleiser's argument that the many favorable factors that produce life on Earth mean life could be very rare in the Universe.

16 NOV 2013 by ideonexus

 Real Life NPCs are Boring

Let's start off with my likes for this title: First, the graphics are really good. I really felt immersed in the environment and quaint little neighborhood in the first level. I know other games have pretty good graphics, but Going Outside: You Know, Real Life? takes it to another level, because when you look closely at an object, instead of seeing blurry pixels, the developers made a point to add really fine details. The levels in this game are huge; there's plenty of areas to explore and lo...
  1  notes

They are antisocial, too busy to talk to.

16 NOV 2013 by ideonexus

 Classes in the Game "Real Life"

In the early game, there are no clearly defined classes until you begin school and recieve the class of "Student". From there, you have a wide selection of sub-classes you can choose from, such as Nerd, Loner, Jock, or Cool Kid, though you usually just fall into one that fits your character. It can be difficult to change sub-classes since other players may still see you as the sub-class which has been previously established. Upon completion of 13 levels of school you have the option to chan...
  1  notes

Insightful. If there is a purpose to the game, this is it.