21 DEC 2025 by ideonexus

 Fantasy Authors Use Existing Cultures for Easy Consistency

Inconsistencies in any fictional world can be jarring to audiences and detract from the narrative; “lacking consistency, a world may begin to appear sloppily constructed, or even random and disconnected.”58 Since Secondary Worlds are increasingly likely to be inconsistent as they grow in size and scope, analogies to the real world are particularly useful to Fantasy authors because they provide a template in which not every detail needs to be either imagined or explained to the audience. G...
Folksonomies: fantasy critical theory
Folksonomies: fantasy critical theory
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21 DEC 2025 by ideonexus

 How Video Games Enforce Racial Restrictions

When the player selects one of the four “Culture” options, an explanatory text box pops up to provide information about it. That information links directly to race, for example: “the Khitani are slender with sharp features and parchment-yellow skin,” and “Cimmerians are a northern race of barbarians, fair skinned and dark haired.” Somatic markers are specified in the text and reinforced by the image of the character displayed in the centre of the screen. The text boxes also detail...
Folksonomies: fantasy critical theory
Folksonomies: fantasy critical theory
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21 DEC 2025 by ideonexus

 Race in Dungeons and Dragons

The impact of Dungeons and Dragons (D&D) and its many transmedia products, while fairly infrequently discussed by historians of fiction in Fantasy, ought not to go unremarked. Even if the trickle-down influence of the game is not considered, its most popular realms were shared worlds in which large numbers of novels, written by multiple authors, were set. Hundreds of novels have been written for each of the Forgotten Realms and Dragonlance settings, for example.15 In the early editions of...
Folksonomies: fantasy critical theory
Folksonomies: fantasy critical theory
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03 DEC 2025 by ideonexus

 The System of Oppression is Still in Place at the End of ...

o, directly opposing Rebekah Simpkins’ assertion that “By removing the control, Neo sets the prisoners free,” the first film ends with those controls still in place.45 At the end of The Matrix, after all, Neo does not awaken everyone to “the real,” but instead exploits the continued functioning of the Matrix, leaving the illusion intact so that he can fly. As Žižek writes, “all these ‘miracles’ are possible only if we remain WITHIN the VR sustained by the Matrix …: our ‘...
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The Matrix makes many, very clear references to Black oppression. All of the antagonists are white men wearing business suits. Morphius tells one, "You all look the same to me." Later, Morphius is bound and gagged in a historically-evocative fashion.

At the same time, Neo is a white savior. In the end of each film, the oppressors remain in power. The Matrix is never dissolved and its victims remain trapped. The system of oppression remains in place.

01 DEC 2025 by ideonexus

 People Attack Increased Options Because They Feel Like Th...

The key to understanding the world today is in this comic right here. this Boomer comic has been making the rounds on Facebook for at least a decade, and it portrays a brave, older Marine in a coffee shop where the barista says, “can I interest you in a soy latte?” he says, no. “just coffee, black.” “caramel Macchiato?” “just coffee, black.” “iced peppermint mocha?” “just coffee, black” “frappe?” now, the first thing you'll notice is that this scenario has never oc...
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29 NOV 2025 by ideonexus

 Socrates' Criticism of the Written Word Echoes Those Agai...

En la época de Sócrates, los textos escritos aún no eran una herramienta habitual y todavía despertaban recelos. Los consideraban un sucedáneo de la palabra oral — liviana, alada, sagrada—. Aunque la Atenas del siglo V a. C. ya contaba con un incipiente comercio de libros, no sería hasta un siglo después, en tiempos de Aristóteles, cuando se llegase a contemplar sin extrañeza el hábito de leer. Para Sócrates, los libros eran ayudas de la memoria y el conocimiento, pero pensaba ...
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Is it better to know things or to know where knowledge is kept and may be retrieved? You can't remember and recall every fact in every book in a library, but you can know what book has the facts you are looking for. Search engines can know where the facts are, so using them makes us twice removed from the fact itself. AI regurgitates facts, potentially removing the source completely… but so does a person telling you the fact.

29 NOV 2025 by ideonexus

 Riddles Present New Ways of Looking at Things

The riddle can accomplish certain things by inviting the riddlee to awaken to a new vision of the world. It is not a form well suited to all sorts of discourse, however. According to Cohen (1996), It is clear that the riddle is not the best way of communicating about unknown things. If we want to learn from another person about something that he knows and we do not, a genuine question would serve us better than any riddle. On the other hand, if we want to communicate our experiences and our...
Folksonomies: riddles
Folksonomies: riddles
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29 NOV 2025 by ideonexus

 Interactive Fiction, Like Riddles, Lack Replay Value

Infocom's interactive fiction, like most interactive fiction, is generally held by players to not have replay value in the usual sense, much as one cannot simply "replay" a riddle to which one knows the answer (although one can pose it to another, think about it again once the answer has been forgotten, or appreciate it in new ways with knowledge of the solution). Critics have noted that "once this kind of finite interactive fiction has been mastered, it generally ceases to hold the reader's ...
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20 NOV 2025 by ideonexus

 Arabian Quote About Wisdom

“He who knows not, and knows not that he knows not, is a fool; shun him. He who knows not, and knows that he knows not, is a student; Teach him. He who knows, and knows not that he knows, is asleep; Wake him. He who knows, and knows that he knows not, is Wise; Follow him.” ― Arabian
Folksonomies: wisdom
Folksonomies: wisdom
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04 NOV 2025 by ideonexus

 Interactive Fiction has "Potential Narrative"

A work of IF is not itself a narrative; it is an interactive computer program. A narrative is “the representation of real or fictive events and situations in a time sequence” (Prince 1980, 180); this can result from an interactive session but does not describe any IF work itself. Similarly, interactive fiction is not a story in the sense of the things that happen in a narrative, or more precisely, “the content plane of narrative as opposed to its expression or discourse; the ‘what’ ...
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