21 OCT 2024 by ideonexus

 "Race" in D&D

As a social scientist who studies male-dominated subcultures, I have done research that put me in spaces where I delved into reactions to issues of race in gaming. A key question is this: Given how charged the term race has been, why would games use it to discuss differences that have nothing to do with the way we traditionally use the word? Dungeons & Dragons is not the only game to use the term in this way; so have many other digital and analog fantasy offerings. But the celebrated game...
Folksonomies: fantasy racism role playing
Folksonomies: fantasy racism role playing
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03 DEC 2023 by ideonexus

 What is a Spell?

A spell is a discrete magical effect, a single shaping of the magical energies that suffuse the multiverse into a specific, limited expression. In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases them to unleash the desired effect-in most cases, all in the span of seconds.
Folksonomies: fantasy descriptions
Folksonomies: fantasy descriptions
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An eloquent, fantastical passage from the Player's Handbook.

14 OCT 2023 by ideonexus

 How the Human's Short Lifespan Influences Their Behavior

Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach o f any single human’s memory....
Folksonomies: fantasy humans
Folksonomies: fantasy humans
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From a fantasy description of the species.

23 SEP 2023 by ideonexus

 Tolkienesque Fantasy is All About Racism

But there was one problem: isn’t traditional “Tolkienesque” fantasy all about racism? Elves are different from dwarves are different from halflings are different from humans are different from orcs and goblins. Yes, orcs and goblins, there’s the rub. Isn’t the notion of a race representing the embodiment of evil a classic definition of racism?
Folksonomies: fantasy racism
Folksonomies: fantasy racism
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21 SEP 2022 by ideonexus

 Race in D&D

Racial bioessentialism is a core design crutch for Dungeons & Dragons. Across fifty years of tabletop roleplaying games, multiple novels, supplements, and additional tie-ins, D&D has continually established monolithic culture building as part of its lore. The alignment charts that Gary Gygax (and many designers) focused on as a method of easy-to-understand character building did not help matters; entire races were designated as Evil using this alignment chart, and Gygax himself can be...
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07 NOV 2019 by ideonexus

 LOTR Inspires Hikers

The Lord of the Rings fascination reaches far beyond trail names. It seemed like every AT shelter had “Not all who wander are lost” carved into it somewhere; the quote also serves as the most overused thru-hiking Instagram caption. It’s so ubiquitous that most a number of people don’t know it’s from Bilbo’s poem about Aragorn in The Fellowship of the Ring. “Second breakfast” is a beloved part of a hobbit’s diet and an essential part of a thru-hiker’s as well. And one time,...
Folksonomies: fantasy hiking
Folksonomies: fantasy hiking
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20 JUL 2017 by ideonexus

 How the fantastic becomes dull and familiar

Most fantasy RPGs follow the tried and allegedly true formula, which strips them of anything ‘fantastic’ and grounds them in the dull ‘reality’ of the familiar. Sadly, the much coveted instant recognition usually means instantly forgettable. How many times should we save an utterly predictable and generic world before it gets really old? Why is that when we see a town on the horizon, it’s not a place of wonder and strange customs, but a place to restock on FEDEX quest and trade in y...
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16 FEB 2015 by ideonexus

 Religious Children Less Capable of Distinguishing Fantasy...

In two studies, 5- and 6-year-old children were questioned about the status of the protagonist embedded in three different types of stories. In realistic stories that only included ordinary events, all children, irrespective of family background and schooling, claimed that the protagonist was a real person. In religious stories that included ordinarily impossible events brought about by divine intervention, claims about the status of the protagonist varied sharply with exposure to religion. C...
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21 APR 2014 by ideonexus

 Realism in "A Song of Ice and Fire"

Game of Thrones takes place in a land that feels somewhat post-apocalyptic — there are occasional glimmers of hints that something really bad might have happened to Westeros long ago, and that's the reason for the irregular and attenuated seasons. But even more than that, we know Westeros is on the brink of a zombie apocalypse from the very first moment of the story. And part of the genius of Martin's slow-as-soil-erosion storytelling is that the zombie threat never quite arrives, but we ke...
Folksonomies: fiction fantasy criticism
Folksonomies: fiction fantasy criticism
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The engaging storytelling is the result of its connection to how the world works with gray characters and glacial problems.

29 JUN 2013 by ideonexus

 Yu-Gi-Oh! Mixes the Real with Fantasy.

Trading cards, Game Boys, and character merchandise create what Anne Allison (2004) has called “pocket fantasies,” “digitized icons . . . that children carry with them wherever they go,” and “that straddle the border between phantasm and everyday life” (p. 42). The imagination of Yu-Gi-Oh! pervades the everyday settings of childhood as it is channeled through these portable and intimate media forms. These forms of play are one part of a broader set of shifts toward intimate and po...
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Similar to Magic the Gathering, with the player being the real and the cards the fantasy.