23 JUL 2026 by ideonexus

 The Game of White-Must-Win

There are many other ways in which the game of Black-and-White is switched into the game of 'White must win,' and, like the battle for survival, they depend upon ignoring, or screening out of consciousness, the interdependence of the two sides. In a curious way this is, of course, part of the Game of Black-and-White itself, because forgetting or ignoring their interdependence is 'hide' in the game of hide-and-seek. Hide-and-seek is, in turn, the Game of Black-and-White! By way of illustratio...
Folksonomies: perspective
Folksonomies: perspective
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23 JUL 2026 by ideonexus

 Watt's View of Proper Religion

In some circles there is a strong taboo on religion, even in circles where people go to church or read the Bible. Here, religion is one's own private business. It is bad form or uncool to talk or argue about it, and very bad indeed to make a big show of piety. Yet when you get in on the inside of almost any standard-brand religion, you wonder what on earth the hush was about. Surely The Book I have in mind wouldn't be the Bible, 'the Good Book'—that fascinating anthology of ancient wisdom, ...
Folksonomies: religion wisdom
Folksonomies: religion wisdom
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10 MAR 2019 by ideonexus

 Outboard Brain

Following in the grand tradition of nearly every new technology, nobody started to panic about the potential downsides of cognitive outsourcing until kids starting doing it, and doing it in ways that their parents didn't understand. They type with their thumbs in ugly slang and funny symbols. They have short attention spans. They can't remember their own phone numbers. They spend more time on social media than they did with their friends irl (that's "in real life," my daughter tells me). They...
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31 OCT 2018 by ideonexus

 Work-Related Prospection to Code Switch Between Work and ...

...people who engage in “work-related prospection”– that is, thinking and planning about the day and week ahead and the steps you need to take to achieve your career goals – tend to weather the stresses of the journey better than people whose minds wander aimlessly. This translated to greater job satisfaction throughout the day. Jachimowicz suspects that these benefits come from the fact that it eases the conflict we feel between our roles at home and our roles at work. After all, yo...
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27 JUL 2018 by ideonexus

 Rules are the Persistent Identity of a Game Across Cultur...

There are at least two senses in which the RULES schemas offer a "formal" way of looking at games. First, the term formal is used in the sense of "form": rules constitute the inner form or organization of games. In other words, rules are the inner, essential structures that constitute the real-world objects known as games. For example, consider two games of Go that differ in a variety of ways. They might differ in terms of: Material: one version is played with stones on a wooden board; the o...
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27 JUL 2018 by ideonexus

 The Progressive Effects of Education

Homo sapiens, “knowing man,” is the species that uses information to resist the rot of entropy and the burdens of evolution. Humans everywhere acquire knowledge about their landscape, its flora and fauna, the tools and weapons that can subdue them, and the networks and norms that entangle them with kin, allies, and enemies. They accumulate and share that knowledge with the use of language, gesture, and face-to-face tutelage. [...] The mind-altering effects of education extend to every s...
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16 APR 2018 by ideonexus

 Pianos Make Music Accessible Like Computers Make Math Acc...

Though it has become a naturalized part of music-making since the first one was built in 1710, the pianoforte (its name means "soft-loud") was a technical marvel for its time, a machine that changed music in ways that are hard to imagine. Computer pioneer Alan Kay once observed that any technological advance is "technology only for people who are born before it was invented,' and in the case of the piano, this applies to no one alive today. Seymour Papert, the MIT researcher, concluded, "That...
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20 MAR 2018 by ideonexus

 Social Media Distorts Socialization Through Gamification

The problem with social media isn't that we aren't sure how much privacy we want to have or how long the things we say should stick around. The problem is that social media is a gamification of social interaction, and it causes us to behave in ways that we normally wouldn't. In normal life, people don't take turns loudly stating their political opinions to a room of people and then looking to see how many people agree with them. They also don't have product placements or subtle advertising i...
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12 DEC 2017 by ideonexus

 The Fraud of Agriculture

Scholars once proclaimed that the agricultural revolution was a great leap forward for humanity. They told a tale of progress fuelled by human brain power.Evolution gradually produced ever more intelligent people. Eventually, people were so smart that they were able to decipher nature’s secrets, enabling them to tame sheep and cultivate wheat. As soon as this happened, they cheerfully abandoned the gruelling, dangerous, and often spartan life of hunter-gatherers, settling down to enjoy the ...
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10 MAR 2017 by ideonexus

 Game-Based VS Gamified

Broadly speaking, those who advocate for game-based education seek to find ways to integrate specific, preexisting games directly into the curriculum. They want to use games to illustrate specific points or develop specific skills that they believe are uniquely developed by the game in question (Prensky, 2001). There are many fine games that could be incorporated into a host of curricula that would help students learn more and develop more sophisticated skills, and they can be played as is ou...
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