10 MAR 2019 by ideonexus

 Outboard Brain

Following in the grand tradition of nearly every new technology, nobody started to panic about the potential downsides of cognitive outsourcing until kids starting doing it, and doing it in ways that their parents didn't understand. They type with their thumbs in ugly slang and funny symbols. They have short attention spans. They can't remember their own phone numbers. They spend more time on social media than they did with their friends irl (that's "in real life," my daughter tells me). They...
  1  notes
 
31 OCT 2018 by ideonexus

 Work-Related Prospection to Code Switch Between Work and ...

...people who engage in “work-related prospection”– that is, thinking and planning about the day and week ahead and the steps you need to take to achieve your career goals – tend to weather the stresses of the journey better than people whose minds wander aimlessly. This translated to greater job satisfaction throughout the day. Jachimowicz suspects that these benefits come from the fact that it eases the conflict we feel between our roles at home and our roles at work. After all, yo...
  1  notes
 
27 JUL 2018 by ideonexus

 Rules are the Persistent Identity of a Game Across Cultur...

There are at least two senses in which the RULES schemas offer a "formal" way of looking at games. First, the term formal is used in the sense of "form": rules constitute the inner form or organization of games. In other words, rules are the inner, essential structures that constitute the real-world objects known as games. For example, consider two games of Go that differ in a variety of ways. They might differ in terms of: Material: one version is played with stones on a wooden board; the o...
  1  notes
 
27 JUL 2018 by ideonexus

 The Progressive Effects of Education

Homo sapiens, “knowing man,” is the species that uses information to resist the rot of entropy and the burdens of evolution. Humans everywhere acquire knowledge about their landscape, its flora and fauna, the tools and weapons that can subdue them, and the networks and norms that entangle them with kin, allies, and enemies. They accumulate and share that knowledge with the use of language, gesture, and face-to-face tutelage. [...] The mind-altering effects of education extend to every s...
  1  notes
 
16 APR 2018 by ideonexus

 Pianos Make Music Accessible Like Computers Make Math Acc...

Though it has become a naturalized part of music-making since the first one was built in 1710, the pianoforte (its name means "soft-loud") was a technical marvel for its time, a machine that changed music in ways that are hard to imagine. Computer pioneer Alan Kay once observed that any technological advance is "technology only for people who are born before it was invented,' and in the case of the piano, this applies to no one alive today. Seymour Papert, the MIT researcher, concluded, "That...
 1  1  notes
 
20 MAR 2018 by ideonexus

 Social Media Distorts Socialization Through Gamification

The problem with social media isn't that we aren't sure how much privacy we want to have or how long the things we say should stick around. The problem is that social media is a gamification of social interaction, and it causes us to behave in ways that we normally wouldn't. In normal life, people don't take turns loudly stating their political opinions to a room of people and then looking to see how many people agree with them. They also don't have product placements or subtle advertising i...
 1  1  notes
 
12 DEC 2017 by ideonexus

 The Fraud of Agriculture

Scholars once proclaimed that the agricultural revolution was a great leap forward for humanity. They told a tale of progress fuelled by human brain power.Evolution gradually produced ever more intelligent people. Eventually, people were so smart that they were able to decipher nature’s secrets, enabling them to tame sheep and cultivate wheat. As soon as this happened, they cheerfully abandoned the gruelling, dangerous, and often spartan life of hunter-gatherers, settling down to enjoy the ...
  1  notes
 
10 MAR 2017 by ideonexus

 Game-Based VS Gamified

Broadly speaking, those who advocate for game-based education seek to find ways to integrate specific, preexisting games directly into the curriculum. They want to use games to illustrate specific points or develop specific skills that they believe are uniquely developed by the game in question (Prensky, 2001). There are many fine games that could be incorporated into a host of curricula that would help students learn more and develop more sophisticated skills, and they can be played as is ou...
  1  notes
 
17 AUG 2016 by ideonexus

 Stanford d.school Design Thinking Process

Step 1: Empathy = Really get to know your user Use human-centered design process, which puts the user squarely at the center of the process. When designing, you start with identifying who you want to design for (your user) and really get to know them. 3 ways to get to know our user: Observation (what we observe them doing, in the environment we want to design for as well as in other similar and different environments, so we really get to know how they live and work, what they value, etc., ...
Folksonomies: education technology
Folksonomies: education technology
  1  notes
 
01 MAR 2016 by ideonexus

 Internet-Literate Student Skills

An understanding of what the Internet is. "I found it on the Internet" is not an accurate statement. You found it on a computer connected to the World Wide Web. Ways to formulate queries. Typing "childhood obesity" into a search engine is not the best way to discover what health problems are associated with being overweight. Students need to know about Boolean searches, adding prefixes such as SITE and FILETYPE, and more. For example, "site:.edu childhood obesity" will yield search results fr...
  1  notes