20 JUN 2017 by ideonexus

 Category Practice

Students appear to use a different kind of thinking when they create original patterns following rules they create (Grabowski, Damasio, & Damasio, 1998). Activities that engage students in building categories can start as early as preschool. Building category practice can be done with a bag of mixed buttons. After first modeling the procedure, you can have students work on their own or in pairs to sketch the categories they discover. Th is would also work as a language arts learning cente...
Folksonomies: teaching literacy reading
Folksonomies: teaching literacy reading
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This would work great with dice. Sort by color or number of sides.

20 JUN 2017 by ideonexus

 Three Brain Pathways to Reading

The frontal reading system has been implicated in phonological processing and semantic processing (word analysis). This is also where Broca’s area is found. Broca’s area is involved in language processing, speech production, and comprehension. Neuron activation is increased in this area when words are spoken (Devlin, Matthews, & Rushworth, 2003). The ventral posterior processing system (located in the occipital and temporal lobes) is most associated with orthographic processing (visu...
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20 JUN 2017 by ideonexus

 Role of Mirror Neurons in Learning to Read

In terms of early diagnosis, one study of thousands of babies “gaze-following” found that the skill appears first at about 10 to 11 months, and that babies who weren’t proficient at gaze-following by the time they were 1 year old had much less advanced language skills at age 2 (Brooks & Meltzoff , 2005). Another possibility with regard to mirror neuron research is that early and systematic priming (stimulating) of mirror neurons engaged in speech could be a strategy for building th...
Folksonomies: teaching literacy reading
Folksonomies: teaching literacy reading
  1  notes
 
15 MAR 2017 by ideonexus

 The problem with testing for abstraction

...students learn by doing. Testing for abstraction on an exam can’t be the only way we’re evaluating student learning. If I had taken an exam on leadership in World of Warcraft, I would have likely failed, because the way I was engaged was through the practice of performing the leadership, not by talking or quizzing on it. Thought leader within the game-based learning movement, James Paul Gee, refers to this type of learning as “Situated and Embodied Learning,” where the learning is ...
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Teambuilding & Leadership Embedded in Play Conor O'Malley

10 MAR 2017 by ideonexus

 Learning is Intrinsic to Games

As one gamer has said, “In a game, you want to learn because you’re playing it, and if you didn’t want to learn, why would you be playing it?” (Selfe & Hawisher, 2007, p. 1). For this very reason, games are uniquely powerful tools that help teachers understand how to build empowering lessons and shape how students experience learning. Each game is a curriculum unto itself; each game is a unique engine that can reengineer learning experiences. Every game gives the player an opportu...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
01 JAN 2017 by ideonexus

 The Twelve Life Areas

Values & Purpose Your deeper, underlying, fundamental values and wants. Your philosophy of life. Your sense of purpose, vision, and meaning. Do I have a sense of purpose and direction in life? What do I want out of life? How do I want the world to be different? What is my philosophy of life? What are my fundamental values? What do I truly value? Contribution & Impact How you give value to the world, make a difference, and have a positive impact. How am I giving value to the worl...
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08 SEP 2016 by ideonexus

 Schema Development

A schema is a concept typically associated with cognitive psychology. Arguably it has some roots in (or at least is similar to) the work of Piaget. Piaget (1971) makes a distinction between two types of knowledge development: assimilation and accommodation. He describes the process of assimilation as that of gradually integrating new knowledge into a learner’s existing knowledge base. In general, assimilation involves making linkages between old knowledge and new knowledge. Multiple exposur...
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30 MAY 2016 by ideonexus

 What Is Learning?

Learning is very difficult to define. It is the matter of our minds, and includes thinking, becoming aware, imagining, seeing, hearing, hoping, remembering, abstracting, planning, and problem solving (Malone, 1991). Learning is deep in our species, emerging from our desire to take in new information by actively exploring new territory. Learning is a physical phenomenon, occurring in the sensory systems, as energy from light waves and vibrations in the air is converted into electrical impulses...
Folksonomies: education learning
Folksonomies: education learning
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30 MAY 2016 by ideonexus

 Defining Spirituality

There have been numerous proposed definitions of spirituality over the years each reflecting an influence of the culture and religion at that point in time ((Vaillot 1970; Colliton, 1981; Amenta, 1986; Stoll, 1989; Reed, 1992; Narayanasamy, 1999; Tanyi, 2002; Tuck, 2004; Burkhardt & Jacobson, 2005; Dossey & Guzzeta, 2005). Many individuals have used the terms religion and spirituality interchangeably but there is a perceived difference between the two. The essence of religion is found...
Folksonomies: spirituality medicine
Folksonomies: spirituality medicine
  1  notes
 
15 MAY 2015 by ideonexus

 Role of the Dungeon Master

A Dungeon Master gets to wear many hats. As the architect of a campaign, the DM creates adventures by placing monsters, traps, and treasures for the other players' characters (the adventurers) to discover. As a storyteller, the DM helps the other players visualize what's happening around them, improvising when the adventurers do something or go somewhere unexpected. As an actor, the DM plays the roles of the monsters and supporting characters, breathing life into them. And as a referee, the D...
Folksonomies: storytelling roleplaying
Folksonomies: storytelling roleplaying
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