04 NOV 2018 by ideonexus

 Metagame

Metagaming refers to the relationship between the game and outside elements, including everything from player attitudes and play styles to social reputations and social contexts in which the game is played. Post-game locker room conversations about the match are metagame interactions. Memorizing words in the Scrabble dictionary is a metagame activity, the honing of in-game skills. The typical playing strategies of a particular Go master are metagame information, useful if you are playing agai...
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04 NOV 2018 by ideonexus

 Degenerate Strategies and Cheating

Why isn't using a degenerate strategy considered cheating? Degenerate strategies take advantage of weaknesses in the rules of a game, but do not actually violate the rules. What kind of player would play in this way? The answer is both a dedicated player, who is overzealously seeking the perfect strategy, and an unsportsmanlike player, who has found a hole in the rules to exploit, even though he understands that he is not playing the game the way it was intended. These two kinds of players ca...
Folksonomies: games play gaming
Folksonomies: games play gaming
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Is the same true of memorizing algorithms to solve the rubiks cube?

04 NOV 2018 by ideonexus

 Types of Information in Games

In The Interactive Book, designer and scholar Celia Pearce presents a different typology for understanding the ways games manifest information. She proposes four scenarios: · Information known to all players: In Chess, this would consist of the rules of the game, board layout, and piece movement parameters. · Information known to only one player: In Gin, this would be the cards in your hand. · Information known to the game only: In Gin, this would be unused cards in deck. In Space Invad...
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27 JUL 2018 by ideonexus

 The Boundaries of a Game Versus Boundaries of Other Kinds...

What does it mean to say that games take place within set boundaries established by the act of play? Is this really true? Is there really such a distinct boundary? In fact there is. Compare, for example, the informal play of a toy with the more formal play of a game. A child approaching a doll, for example, can slowly and gradually enter into a play relationship with the doll. The child might look at the doll from across the room and shoot it a playful glance. Later, the child might pick it u...
Folksonomies: gameplay
Folksonomies: gameplay
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27 JUL 2018 by ideonexus

 With Educational Games, Even if the Kids Don't Get It, Yo...

...where does probability theory come from? What is its source? Clearly, like many other sciences, like arithmetic itself, probability theory emerged from observations of certain real-world phenomena, namely, random, unpredictable phenomena. And it is exactly these kinds of observations—fundamental to the formation of science—which are worth making together with kids. Well, not all of them, of course, just the simplest ones. Besides, kids are making them on their own; e.g., when they play...
Folksonomies: education parenting
Folksonomies: education parenting
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16 APR 2018 by ideonexus

 Facebook is a Game

Game designer Robin Hunicke has noted that Facebook is actually a complex, massively multiplayer online game, with challenges, rewards, and levels just like any other. Think about it for a second and you'll realize that the rules are simple: be the most fun, intelligent, witty, caring version of yourself. The benefits are obvious, Hunicke observed: Facebook "makes people feel like they matter, like they have friends and family across all kinds of distances," she said. "How many games make you...
Folksonomies: social media gamification
Folksonomies: social media gamification
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22 NOV 2017 by ideonexus

 Get Away from the Metaphorical Understanding of Meaning

Propositions are supposed to be idealizations, rather like numbers or vectors or some other abstract formulation. It looks at first very powerful, and for some purposes it’s very useful. But it takes you away from enlightenment because it gives you this false sense that you haven’t understood something really until you’ve figured out how to articulate, how to point to, how to identify the proposition that a particular meaningful event has. No. There are all kinds of meaningful events th...
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25 OCT 2017 by ideonexus

 The False Promise of WWW Enlightenment

Never before have so many people been connected together in an instantly responsive network through which memes can spread faster than natural viruses. But the notion that taking the whole world online would create a utopia of netizens, all equal in cyberspace, was always a fantasy—as much a delusion as Luther’s vision of a “priesthood of all believers.” The reality is that the global network has become a transmission mechanism for all kinds of manias and panics, just as the combinati...
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17 AUG 2016 by ideonexus

 Ways of Being "Good at Math"

It’s a common misconception that someone who’s good at math is someone who can compute quickly and accurately. But mathematics is a broad discipline, and there are many ways to be smart in math. Some students are good at seeing relationships among numbers, quantities, or objects. Others may be creative problem solvers, able to come up with nonroutine ways to approach an unfamiliar problem. Still others may be good at visually representing relationships or problems or translating from one ...
Folksonomies: education mathematics
Folksonomies: education mathematics
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25 MAY 2015 by ideonexus

 Jay Rosen: Information Overload

Filters in a digital world work not by removing what is filtered out; they simply don't select for it. The unselected material is still there, ready to be let through by someone else's filter. Intelligent filters, which is what we need, come in three kinds: A smart person who takes in a lot and tells you what you need to know. The ancient term for this is "editor." The front page of the New York Times still works this way. An algorithm that sifts through the choices other smart people have...
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