Metagame

Metagaming refers to the relationship between the game and outside elements, including everything from player attitudes and play styles to social reputations and social contexts in which the game is played. Post-game locker room conversations about the match are metagame interactions. Memorizing words in the Scrabble dictionary is a metagame activity, the honing of in-game skills. The typical playing strategies of a particular Go master are metagame information, useful if you are playing against him in a tournament next week. In all cases, the metagame refers to the way a game engages with factors permeating the space beyond the edges of the magic circle.

Game players use the term "metagame" in several different ways. For example, in live-action role-playing games,"metagam-ing" is when a player gains an advantage by using information that his or her character would not possess—and it is generally considered cheating. Some forms of metagaming, such as trash-talking to distract your opponent in a Racquetball match, fall into the category of unsportsmanlike behavior. Still other kinds of metagaming, such as painting and preparing wargaming figures, are thought of as valuable pursuits. These various uses of the term essentially all refer to the same thing: activities that link the game to outside contexts.

Notes:

Folksonomies: metagame game concepts game culture

Taxonomies:
/hobbies and interests/games (0.961797)

Keywords:
Metagame Metagaming (0.913108 (:0.000000)), metagame interactions (0.746471 (:0.000000)), metagame activity (0.738138 (:0.000000)), metagame information (0.726388 (:0.000000)), Post-game locker room (0.621505 (:0.000000)), live-action role-playing games (0.577522 (:0.000000)), typical playing strategies (0.577403 (:0.000000)), social contexts (0.497403 (:0.000000)), social reputations (0.487335 (:0.000000)), player attitudes (0.471789 (:0.000000)), in-game skills (0.461648 (:0.000000)), particular Go master (0.450504 (:0.000000)), valuable pursuits (0.448364 (:0.000000)), Game players (0.446160 (:0.000000)), magic circle (0.445891 (:0.000000)), different ways (0.443455 (:0.000000)), Racquetball match (0.442535 (:0.000000)), various uses (0.438609 (:0.000000)), unsportsmanlike behavior (0.436297 (:0.000000)), term (0.344754 (:0.000000)), honing (0.337816 (:0.000000)), edges (0.335061 (:0.000000)), Scrabble (0.333806 (:0.000000)), cheating (0.333752 (:0.000000)), conversations (0.333734 (:0.000000)), opponent (0.331748 (:0.000000)), relationship (0.327492 (:0.000000)), elements (0.327415 (:0.000000)), styles (0.327300 (:0.000000)), thing (0.325732 (:0.000000)), advantage (0.325694 (:0.000000)), words (0.325108 (:0.000000)), tournament (0.324405 (:0.000000)), cases (0.324083 (:0.000000)), space (0.323909 (:0.000000)), example (0.323562 (:0.000000)), factors (0.323347 (:0.000000)), kinds (0.323043 (:0.000000)), character (0.322875 (:0.000000)), category (0.322605 (:0.000000)), forms (0.322508 (:0.000000)), activities (0.322498 (:0.000000))

Entities:
Racquetball:Sport (0.861315 (:0.000000))

Concepts:
Game (0.975149): dbpedia_resource
Play (0.690763): dbpedia_resource
Game theory (0.580621): dbpedia_resource
Player (0.500520): dbpedia_resource
Toy (0.463778): dbpedia_resource
Wargaming (0.434098): dbpedia_resource
Roleplaying (0.433965): dbpedia_resource

 Rules of Play: Game Design Fundamentals
Books, Brochures, and Chapters>Book:  Salen, Katie (2003925), Rules of Play: Game Design Fundamentals, Retrieved on 2018-07-27
Folksonomies: games game design gameplay