22 OCT 2024 by ideonexus

 Why Humans Evolved to be Active

Humans of all to be much more physically active than our ape ancestors. Typical chimpanzee walks maybe two to three kilometers a day, and they take maybe what, three, 4,000 steps a day. A typical hunter-gatherer takes about 15 to 20,000 steps a day. Per kilo hunter-gatherers spend about twice as much energy per kilo on being physically active per day than our ape cousins. And importantly, that physical activity occurs as we age, right? So Americans are pretty inactive, as we all know. A typ...
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26 AUG 2024 by ideonexus

 Thought Experiment: Living Every Human Life

Imagine living, in order of birth, through the life of every human being who has ever lived.1 Your first life begins about three hundred thousand years ago in Africa.2 After living that life and dying, you travel back in time and are reincarnated as the second-ever person, born slightly later than the first. Once that second person dies, you are reincarnated as the third person, then the fourth, and so on. One hundred billion lives later,3 you become the youngest person alive today. Your “l...
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06 JUL 2024 by ideonexus

 Games Offer Perfect Unfreedom

In The Sims, things proliferate. Or rather, the skins of things. You can have many different kinds of sofa, or coffee table, or lamp shade, but the meter is running, so to speak. You have to make more money to buy more things. But some gamers who play The Sims trifle with the game rather than play it. These gamers are not interested in ‘winning’ the game, they are interested in details, in furniture, or telling stories, or creating interesting worlds. If a cheat is someone who ignores the...
Folksonomies: gamespace
Folksonomies: gamespace
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06 JUL 2024 by ideonexus

 Being "Good" At a Game Means Internalizing It's Algorithms

The gamer is not really interested in faith, although a heightened rhetoric of faith may fill the void carved out of the soul by the insinuations of gamespace. The gamer’s God is a game designer. He implants in everything a hidden algorithm. Faith is a matter of the intelligence to intuit the parameters of this geek design and score accordingly. All that is righteous wins; all that wins is righteous. To be a loser or a lamer is the mark of damnation. When you are a gamer, you are left with ...
Folksonomies: critical theory gaming
Folksonomies: critical theory gaming
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30 MAY 2024 by ideonexus

 Enjoyment, Satisfaction, and Purpose

Arthur C. Brooks: There are three macronutrients to happiness. They are enjoyment, satisfaction, and purpose. People who are truly happy about their lives, they have all three. And they have them in abundance, and they have them in balance. And people who are out of balance [with] enjoyment, satisfaction, and purpose tend to define themselves as unhappy. They know that something is wrong with their happiness. So that’s where I want to start. And I want to start with the first of those, whi...
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25 JAN 2024 by ideonexus

 The Science of Wisdom

A bulk of research has already shown that this kind of third-person thinking can temporarily improve decision making. Now a preprint at PsyArxiv finds that it can also bring long-term benefits to thinking and emotional regulation. The researchers said this was ‘the first evidence that wisdom-related cognitive and affective processes can be trained in daily life, and of how to do so’. [...] Grossmann’s aim is to build a strong experimental footing for the study of wisdom,...
Folksonomies: wisdom
Folksonomies: wisdom
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25 JAN 2024 by ideonexus

 When Whiteness is the Default for Success

It is now common—and I use the word “common” in its every sense—to see interviews with up-and-coming young movie stars whose parents or even grandparents were themselves movie stars. And when the interviewer asks, “Did you find it an advantage to be the child of a major motion-picture star?” the answer is invariably “Well, it gets you in the door, but after that you’ve got to perform, you’re on your own.” This is ludicrous. Getti...
Folksonomies: racism
Folksonomies: racism
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22 OCT 2023 by ideonexus

 How Realities are Created

It was always my hope, in writing novels and stories which asked the question “What is reality?”, to someday get an answer. This was the hope of most of my readers, too. Years passed. I wrote over thirty novels and over a hundred stories, and still I could not figure out what was real. One day a girl college student in Canada asked me to define reality for her, for a paper she was writing for her philosophy class. She wanted a one-sentence answer. I thought about it and finally sa...
Folksonomies: reality
Folksonomies: reality
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23 SEP 2023 by ideonexus

 When Isolation and Disconnection are Desirable

In his article on Scuttlebutt, Bogost asks, “What if isolation and disconnection could actually be desirable conditions for a computer network?” He says this in the context of describing how Dominic Tarr, the creator of Scuttlebutt, lives largely offline in a sailboat in New Zealand, but it makes me think of the not-yet-wireless phone in my house growing up. Before I got older and started carrying around a heavy black rectangle of potentiality and dread, it worked like this: You t...
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23 SEP 2023 by ideonexus

 The Right to "Want What We Want to Want"

In a post about ad blockers on the University of Oxford’s “Practical Ethics” blog, the technology ethicist James Williams (of Time Well Spent) lays out the stakes: We experience the externalities of the attention economy in little drips, so we tend to describe them with words of mild bemusement like “annoying” or “distracting.” But this is a grave misreading of their nature. In the short term, distractions can keep us from doing the things we want ...
Folksonomies: attention economy
Folksonomies: attention economy
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