23 SEP 2023 by ideonexus

 We build our computers the way we build our cities -- ove...

The computer was suddenly revealed as palimpsest. The machine that is everywhere hailed as the very incarnation of the new had revealed itself to be not so new after all, but a series of skins, layer on layer, winding around the messy, evolving idea of the computing machine. Under Windows was DOS; under DOS, BASIC; and under them both the date of its origins recorded like a birth memory. Here was the very opposite of the authoritative, all-knowing system with its pretty screenful of icons. He...
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11 FEB 2022 by ideonexus

 The Pattern of Decentralization-Centralization

There are two categories of true believers, in my mind. There are those who, for example, are building a new decentralized user-empowering financial system. And to them, history teaches us that there will always be new avenues for power to become centralized. In fact, the entire history of the computer industry was radical openness, which led to a lot of innovation, which later led to closing it down. For example, IBM released the PC specs. Everybody could build a PC. Michael Dell was a col...
Folksonomies: technology blockchain web3
Folksonomies: technology blockchain web3
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Look for where things are being centralized for where to bet on a technology.

02 MAR 2021 by ideonexus

 The Danger of Black-Box Abstraction

When I was a graduate student, if you were going to convert some data or something like that, you would write the FORTRAN code to convert the data yourself. That’s how you would do it. Now there are these programs. There are these windows and you click. I .nd with my students all the time, they don’t know why something isn’t working. I’m like, well, did the data convert properly? Open the .le and look at it. It is so black box and it is going from the time when you knew how the data w...
Folksonomies: abstraction simulation
Folksonomies: abstraction simulation
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10 FEB 2018 by ideonexus

 Agency in Game Creation VS Game Play

Game design has been referred to as an art, and it is for the designers, calling upon all their powers of imaginative and creative production. For the child user, however, game play is not an art, but more of a sport. What we're talking about here is the difference between the free-form activity of pretend play and soccer on the playground or in organized leagues. In the first, child-determined goals and constraints respond or in organized leagues. In the first, child-determined goals and con...
Folksonomies: literacy gaming game making
Folksonomies: literacy gaming game making
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10 FEB 2018 by ideonexus

 How Literacy Impacts Reading and Gaming

For Ellie, that charade contributed to her waning interest in computer games and simulations fi-om its highpoint in middle childhood. Reasonably versed in computer technologies and a fan of emerging online forums such as Tumblr, she agreed to talk about her play in virtual worlds not as an enthusiast, but as something of a philistine. She enjoyed Second Life—but only up to a point. "The imaginative part stopped for me when I stopped designing my avatar," she told me. Further opportunities...
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10 MAR 2017 by ideonexus

 Adapting to Obsolescence

Jobs are lost to automation, innovation, obsolescence, the moving finger of fate. The carriage industry was devastated by the automobile, and the men who made surreys and broughams and hansoms had to learn something new; the Pullman porter union was hit hard by the advent of air travel, and the porters sent their sons to college; the newspaper business was hit hard by Craigslist. Too bad for us. I know gifted men who were successful graphic designers until computers came along and younger pe...
Folksonomies: automation
Folksonomies: automation
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01 JAN 2017 by ideonexus

 1980 View of Software

Software is a new enough kind of thing in the world that humans are still figuring out how to deal with it. Though it can be bought and sold, you can't see, hear, touch, taste, smell, eat, or burn it. On an unlovely flat artifact called a disk may be hidden the concentrated intelligence of thousands of hours of design, for which you are expected to pay hundreds of dollars, and which you can reproduce on your own computer with perfect fidelity in less than a minute, free. Personal computers ha...
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