06 JUL 2024 by ideonexus

 Games Offer Perfect Unfreedom

In The Sims, things proliferate. Or rather, the skins of things. You can have many different kinds of sofa, or coffee table, or lamp shade, but the meter is running, so to speak. You have to make more money to buy more things. But some gamers who play The Sims trifle with the game rather than play it. These gamers are not interested in ‘winning’ the game, they are interested in details, in furniture, or telling stories, or creating interesting worlds. If a cheat is someone who ignores the...
Folksonomies: gamespace
Folksonomies: gamespace
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30 MAY 2024 by ideonexus

 Enjoyment, Satisfaction, and Purpose

Arthur C. Brooks: There are three macronutrients to happiness. They are enjoyment, satisfaction, and purpose. People who are truly happy about their lives, they have all three. And they have them in abundance, and they have them in balance. And people who are out of balance [with] enjoyment, satisfaction, and purpose tend to define themselves as unhappy. They know that something is wrong with their happiness. So that’s where I want to start. And I want to start with the first of those, whi...
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23 SEP 2023 by ideonexus

 Withdrawing Attention is Civil Disobediance

Civil disobedience in the attention economy means withdrawing attention. But doing that by loudly quitting Facebook and then tweeting about it is the same mistake as thinking that the imaginary Pera is a real island that we can reach by boat. A real withdrawal of attention happens first and foremost in the mind. What is needed, then, is not a “once-and-for-all” type of quitting but ongoing training: the ability not just to withdraw attention, but to invest it somewhere else, to en...
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18 NOV 2021 by ideonexus

 Personal Growth is Not Hoarding Knowledge

Personal growth is about figuring things out and gaining experience, not hoarding knowledge. An attitude that promotes discovering the new and the valuable is far more important. Thus, your tactics and strategy should always be changing and evolving. Adopt fresh tactics regularly to replace your old ones. Today is more important than yesterday. What's yours is not the new technique, but rather the effort that goes into unearthing it. Knowing what's needed to make those discoveries will allow...
Folksonomies: self-improvement
Folksonomies: self-improvement
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02 MAR 2019 by ideonexus

 Consider the Longevity of the Knowledge You Consume

While most of us focus on consuming information that we won’t care about next month, let alone next year, Buffett focused on knowledge and companies that change very, very slowly or not at all. And because the information he was learning changed slowly he could compound his knowledge over time. And as Schroeder notes, Buffett has been in business for a long time, giving him incredible opportunities to create a cumulative base of knowledge. Expiring information is sexy but it’s not knowle...
Folksonomies: mind hacks
Folksonomies: mind hacks
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20 NOV 2018 by ideonexus

 Mental States in Gamer Mastery

Learning State While in the learning state of mind your objective should be to concentrate on learning and experimentation. You should play to win, and take matches seriously, but not be afraid to try different strategies for the purpose of learning. In this state you aim to maximize your learning, not your win-percentage. Feel free to think about your moves, what would have happened if you took another route, what you are going to try in the next matchup and so on. It is only beneficial to...
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27 JUL 2018 by ideonexus

 Shannon's Learning Mouse Theseus

Theseus was propelled by a pair of magnets, one embedded in its hollow core, and one moving freely beneath the maze. The mouse would begin its course, bump into a wall, sense that it had hit an obstacle with its “whiskers,” activate the right relay to attempt a new path, and then repeat the process until it hit its goal, a metallic piece of cheese. The relays stored the directions of the right path in “memory”: once the mouse had successfully navigated the maze by trial and error, it ...
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27 JUL 2018 by ideonexus

 The Communal Nature of Tabletop Gaming Complicates Unders...

De Koven’s concept of play is predicated on the idea that play, as a purposeless act, is the means through which we can build community and move closer to living better lives. He ultimately moves away from the idea of playing games and towards a purer idea of play beyond games, play as mastery over nothing in particular (De Koven 2013). For De Koven, games are at best a means to an end, a way to encourage an initial sense of playfulness; at worst, they are a controlling aspect over play, so...
Folksonomies: education play gaming
Folksonomies: education play gaming
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27 JUL 2018 by ideonexus

 The Progressive Effects of Education

Homo sapiens, “knowing man,” is the species that uses information to resist the rot of entropy and the burdens of evolution. Humans everywhere acquire knowledge about their landscape, its flora and fauna, the tools and weapons that can subdue them, and the networks and norms that entangle them with kin, allies, and enemies. They accumulate and share that knowledge with the use of language, gesture, and face-to-face tutelage. [...] The mind-altering effects of education extend to every s...
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16 APR 2018 by ideonexus

 Teens Need a Psychological Moratorium

She remembered psychologist Erik Erickson's exhortation about teenagers: they need a "psychosocial moratorium," he wrote, an environment and a stretch of time in which they can explore different aspects of their personality and try on a series of identities without fear of consequence. In a way, that was what school was supposed to offer, but it didn't always do so with much success. She realized that this was exactly what virtual worlds offered all the time, to anyone with a computer and an ...
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A time when they can find their identity.