27 JAN 2021 by ideonexus

 Exploring the Topology of a Game

I think of a game as a topological landscape with lots of hills and peaks that represent different tactics/strategies/characters. The higher the peak, the more effective that strategy is. Over time, players explore this landscape, discover more and more of the hills and peaks, and climb to higher locations on the known hills and peaks. Players can’t really add height to these peaks; they are only exploring what’s there, though that is a rather philosophical distinction. The problem is tha...
Folksonomies: gaming self-improvement
Folksonomies: gaming self-improvement
  1  notes
 
26 JAN 2021 by ideonexus

 Experts Keep You Honest By Punishing Mistakes

The experts keep you honest. They remind you, “That was not a safe move. You cannot trick me with that. That will not stop my advances.” The expert also teaches you how to win, but presents only very few opportunities to practice winning. The beginner, on the other hand, will let you practice winning until it’s second nature. At that time, you must return to the experts. There will soon come a time when beginners and even intermediate players are of very little use to you. They do not ...
Folksonomies: gaming self-improvement
Folksonomies: gaming self-improvement
  1  notes
 
20 NOV 2017 by ideonexus

 Life is Joy If We Use Our Time to Correct Our Faults

There is no evil. Life is a blessing. If it is not, then know that you are at fault. And you have been given time to correct your error, to have the joy (the highest blessing) of correcting your fault. That is the only reason for time. If you do not correct your fault, it will be corrected against your will — by death. Yes, life is a blessing. There is no evil. There are only our faults, faults in general and our personal ones, and we have been given the joy through time of correcting them....
  1  notes