04 NOV 2025 by ideonexus
Interactive Fiction has "Potential Narrative"
A work of IF is not itself a narrative; it is an interactive computer program. A narrative is “the representation of real or fictive events and situations in a time sequence” (Prince 1980, 180); this can result from an interactive session but does not describe any IF work itself. Similarly, interactive fiction is not a story in the sense of the things that happen in a narrative, or more precisely, “the content plane of narrative as opposed to its expression or discourse; the ‘what’ ...Folksonomies: interactive fiction gamebooks
Folksonomies: interactive fiction gamebooks
05 OCT 2025 by ideonexus
Aristotle Considered Experiential Knowledge of Lower Value
Aristotle gave the name experience to change which is irregular, and differentiated this from scientific knowledge, or rational knowledge. The only changes that could come within the scope of science were those which moved in the direction of, and which were governed by, final cause——the chick and the oak, again. Typical of the things which Aristotle regarded as certain, and therefore admissible to the realm of science, were the stars of the heavens which could be counted and which moved ...Folksonomies: philosophy epistemology
Folksonomies: philosophy epistemology
05 OCT 2025 by ideonexus
Aristotle Categorized Species as Immutable, the Theory of...
Aristotle noted three characteristics of his concept of species. First, each species is a whole. It is comprehensive, representative of all the objects embraced within it, and any one of these objects may be used as an example of all others. The species tree, for example, embraces all trees whether they are used for timber or for firewood; and any given tree may exemplify the species which includes all trees.
Second, any one species comprises objects which have common or identical elements o...Folksonomies: philosophy epistemology
Folksonomies: philosophy epistemology
Aristotle's system of thought, which defined and categorized the world, gave humans the ability to discuss and debate with common references. But it was flawed in that it defined classifications as immutable and unchanging.
07 DEC 2024 by ideonexus
Prohairesis
Prohairesis or proairesis (Ancient Greek: προαίρεσις; variously translated as "moral character", "will", "volition", "choice", "intention", or "moral choice"[1]) is a fundamental concept in the Stoic philosophy of Epictetus. It represents the choice involved in giving or withholding assent to impressions (phantasiai). The use of this Greek word was first introduced into philosophy by Aristotle in the Nicomachean Ethics.[2] To Epictetus, it is the faculty that distinguish...Folksonomies: mindfulness stoicism
Folksonomies: mindfulness stoicism
26 AUG 2024 by ideonexus
Plasticity and Lock-In/Entrenchment of Values
Entrenchment of values creates multiple equilibria because there is a significant element of chance in which value system becomes most powerful at a particular place and time, and because, once a value system has become sufficiently powerful, it can stay that way by suppressing the competition. Moreover, the theory of cultural evolution helps to explain why the predominant cultures in society tend to entrench themselves. Simply: those cultures that do not entrench themselves in this way are, ...Folksonomies: cultural change values
Folksonomies: cultural change values
06 JUL 2024 by ideonexus
Allegorithm is About the Relation of Sign to Number
Allegory is about the relation of sign to sign; allegorithm is about the relation of sign to number. Signs don’t open to reveal chains of other signs, pointing in all directions. Or rather, it is no longer of any importance what signs reveal. They billow and float, pool and gather, arbitrary and useless. There is no way to redeem them. But signs now point to something else. They point to number. And number in turn points to the algorithm, which transforms one number into another. Out of the...Folksonomies: gamespace
Folksonomies: gamespace
23 SEP 2023 by ideonexus
This is Real
This is real. Your eyes reading this text, your hands, your breath, the time of day, the place where you are reading this—these things are real. I’m real too. I am not an avatar, a set of preferences, or some smooth cognitive force; I’m lumpy and porous, I’m an animal, I hurt sometimes, and I’m different one day to the next. I hear, see, and smell things in a world where others also hear, see, and smell me. And it takes a break to remember that: a break to d...Folksonomies: attention mindfulness
Folksonomies: attention mindfulness
23 SEP 2023 by ideonexus
Tolkienesque Fantasy is All About Racism
But there was one problem: isn’t traditional “Tolkienesque†fantasy all about racism? Elves are different from dwarves are different from halflings are different from humans are different from orcs and goblins. Yes, orcs and goblins, there’s the rub. Isn’t the notion of a race representing the embodiment of evil a classic definition of racism?04 NOV 2018 by ideonexus
Brian-Sutton Smith's Seven Rhetorics of Play
Play as Progress: Play is a way of turning children into adults. Play is valuable because it educates and develops the cognitive capacities of human or animal youth. Examples: All forms of children's play and animal play
Play as Fate: Human lives and play are controlled by fate in the form of destiny, gods, atoms, neurons, or luck, but not by free will. Examples: Gambling and games of chance
Play as Power: Play is a form of conflict and a way to fortify the status of those who control the p...25 OCT 2017 by ideonexus




