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Memes in the Watson category “/hobbies and interests”

41–60 of 426

Old CRPGs are Unplayable for Modern Gamers

They had five days to play (Ultima IV), and I asked them to make as much progress as they could in that time. When we gathered to debrief in class, a few students explained how they’d overcome some of their difficulties, but the vast majority was utterly flummoxed by the game. As one of them put it, “I’d say for…

Participating in Social Media Surrenders One's Attention

The first thing I noticed was that I suddenly lacked an outlet for the compulsion not to write.1 It wasn’t news to me that I used social media for procrastination purposes, but without it, I found myself lacking an easy source for distractions. It dawned on me that I’d mostly stopped visiting websites directly and…

Choral Reading

Choral reading gives students the experience of reading aloud without the stress of reading alone. Based upon the previously described research demonstrating that repeated stimulation of neuronal networks increases their efficiency, it makes sense that the experience of reading aloud together reinforces patterns. When…

Pattern-Building When Learning a New Word

Words are fundamentally conceptual—although they are physical objects, they represent something ideational. Just giving students definitions of words or having them evaluate the context of word use does not fully use the brain’s patterning style of identifying information. Th e value of word pattern sorting extends…

Category Practice

Students appear to use a different kind of thinking when they create original patterns following rules they create (Grabowski, Damasio, & Damasio, 1998). Activities that engage students in building categories can start as early as preschool. Building category practice can be done with a bag of mixed buttons. After…

Blending and Segmenting Sounds to Instill Phoneme Awareness

One activity is segmenting sounds and then blending them together using both real words and nonsense words. This activity gives students practice manipulating phenomes and is consistent with the research supporting stimulation of both posterior processing systems (McCandliss, Cohen, & Dehaene, 2003). Another activity…

Three Brain Pathways to Reading

The frontal reading system has been implicated in phonological processing and semantic processing (word analysis). This is also where Broca’s area is found. Broca’s area is involved in language processing, speech production, and comprehension. Neuron activation is increased in this area when words are spoken (Devlin…

Be Prolific

For example, Simonton cites the work of inventor Thomas Edison who accumulated a mind-boggling 2,300 patents over his lifetime. He found that in the same year Edison applied for patents for the light bulb and the telephone (certainly both hits) he also filed for patents for 100 or so other inventions including the…

Reading Fiction is to Temporarily Believe Nonsense

The weather bureau will tell you what next Tuesday will be like, and the Rand Corporation will tell you what the twenty-first century will be like. I don't recommend that you turn to the writers of fiction for such information. It's none of their business. All they're trying to do is tell you what they're like, and…

The Wonder of a Child Learning Their Native Language

Imagine you are faced with the following challenge: You must discover the underlying structure of an immense system that contains tens of thousands of pieces, all generated by combining a small set of elements in various ways. These pieces, in turn, can be combined in an infinite number of ways, although only a subset…

The Collector’s Fallacy and Tsundoku

One of my favorite Japanese words is tsundoku (積ん読). Aside from being a fantastic pun, I think it’s captures our shared problem pretty well: “Tsundoku” is the condition of acquiring reading materials but letting them pile up in one’s home without reading them. Buying books does not equal reading books. We all know…

The Collector's Fallacy

There’s a tendency in all of us to gather useful stuff and feel good about it. To collect is a reward in itself. As knowledge workers, we’re inclined to look for the next groundbreaking thought, for intellectual stimulation: we pile up promising books and articles, and we store half the internet as bookmarks, just so…

Code is Not Literature

Code is not literature and we are not readers. Rather, interesting pieces of code are specimens and we are naturalists. So instead of trying to pick out a piece of code and reading it and then discussing it like a bunch of Comp Lit. grad students, I think a better model is for one of us to play the role of a 19th…

Law, Education, Religion are Names We Give to Adaptation

The changes in the conditions of human life during the last twenty or thirty thousand years have been mainly brought about by the acceleration of invention through increasing co-operation and the release of material and social power. There have been no doubt climatic and geographical changes, but their share has been…

Myths About Learning Quiz

True or false: When it comes to learning, metacognition (e.g., thinking about thinking) can be just as important as intelligence. RIGHT! True Research on growth mindset by Carol Dweck and others shows that people’s beliefs about the nature of intelligence affect their level of effort and in turn their performance…

Workspace is Gamespace

It's not surprising that gamespace has become a workplace for hundreds of thousands of "gold famers" who undertake dreary, repetitive labor to produce virtual wealth that's sold to players with more money and less patience than them. The structural differences between in-game play and in-game work are mostly…

Literacy in the Context of an MMORPG

Let us begin with the New London Group (1996) definition – the notion that literacies (plural) crucially entail sense making within a rich, multimodal semiotic system, situated in a community of practice that renders that system meaningful. Figure 1 shows the interface of the MMOG Lineage II, one of the primary…

Arcade Games in Game-Based Education

Arcade games such as Pac-Man, Asteroids, Tempest, Gauntlet, and the like are not useless to the gamifying teacher. Rather, their use is limited . . . and their usefulness makes them more akin to board games than contemporary video games. What is Pac-Man but a game of pattern management? Gauntlet is as much about…

Gamification Memory Mechanic

In Memory games, the action of the game has some element that is dependent on players’ memory. This is simple and straightforward enough on its surface, but it becomes interestingly complex when examined in greater detail. What particular parts of memory are being tasked by the game? Some games ask the player to…