The convoy ships, the prize in play for both sides, would automatically plod on at each turn of the game toward their destination, the battle raging around them, just as at sea. Next, Roberts explained the rules of the game. Players were given two minutes in which to submit their orders for the next ‘turn’, to…
The use of games to represent the manoeuvres of warriors on stylised boards can be found throughout the historical record; archaeologists have unearthed sets of miniature soldiers that represent Sumerian and Egyptian armies. Many of the earliest board games that, like chess and go, are still played today are either…
En la época de Sócrates, los textos escritos aún no eran una herramienta habitual y todavía despertaban recelos. Los consideraban un sucedáneo de la palabra oral — liviana, alada, sagrada—. Aunque la Atenas del siglo V a. C. ya contaba con un incipiente comercio de libros, no sería hasta un siglo después, en tiempos…
The acquisition of knowledge, the exercise of our reason or fancy, and the cheerful flow of unguarded conversation, may employ the leisure of a liberal mind. Such amusements, however, were rejected with abhorrence, or admitted with the utmost caution, by the severity of the fathers, who despised all knowledge that was…
The compulsive games-player, of course, is another universal phenomenon, particularly where gambling is a part of the game. The compulsive gambler is not made in a day: he descends an increasingly slippery path, eventually falling into a psychological trap from which escape is rare. The Chinese god of gambhng, Tu…
Games hold a mirror to civilization. In the Afghan game of buzkashi, groups of fierce horsemen contend in a no-holds-barred struggle for possession of a beheaded calf. The object is to carry off the slippery carcass, defending it against all challengers, and bring it around the field to the goal. As Jacob Bronowski…
Just as the ancient and primitive religions of the world show profound similarities in their fertility rites and their sun and moon worship, many games appear to be common property to human beings everywhere. Indeed, the comparison is not at all farfetched: many games now thought to be mere children's pastimes are, in…
The current push to bring digital games into school is, strictly speaking, not the first, nor even the second time that educators have pushed for individualized instruction via machines. But it is decidedly the most nuanced, humanistic, and thoughtful. The first actually took place in the 1950s and early 1960s, when a…
You will be thinking that we are coming to the end of this book: we’ve dealt with eight centuries, so there are only two to go. You may be surprised to learn, therefore, that in historical terms we are not even halfway. The reason for this discrepancy is that history is not time, and time is not history. History is…
It has been observed that if the last 50,000 years of man's existence were divided into lifetimes of approximately 62 years each, there have been 800 such lifetimes. Of the 800, fully 650 were spent in caves. Only during the last seventy lifetimes has it become possible to communicate effectively from one lifetime to…
We obviously have no written records from the age of foragers, and the archaeological evidence consists mainly of fossilised bones and stone tools. Artefacts made of more perishable materials – such as wood, bamboo or leather – survive only under unique conditions. The common impression that pre-agricultural humans…
Genus Homo’s position in the food chain was, until quite recently, solidly in the middle. For millions of years, humans hunted smaller creatures and gathered what they could, all the while being hunted by larger predators. It was only 400,000 years ago that several species of man began to hunt large game on a regular…
The ancient origins of stars, planets and life may be viewed as a sequence of emergent events, each of which added to the chemical complexity of the cosmos. Stars, which formed from the primordial hydrogen of the Big Bang, underwent nucleosynthesis to produce all the elements of the Periodic Table. Those elements were…
Never before have so many people been connected together in an instantly responsive network through which memes can spread faster than natural viruses. But the notion that taking the whole world online would create a utopia of netizens, all equal in cyberspace, was always a fantasy—as much a delusion as Luther’s…
...the structure of a network determines its virality. As recent work by the social scientists Nicholas Christakis and James Fowler has shown, the contagiousness of a disease or an idea depends as much on a social network’s structure as on the inherent properties of the virus or meme. The history of the late…
They had five days to play (Ultima IV), and I asked them to make as much progress as they could in that time. When we gathered to debrief in class, a few students explained how they’d overcome some of their difficulties, but the vast majority was utterly flummoxed by the game. As one of them put it, “I’d say for…
I COULD go on now and tell of battles, copiously. In the memory of the one skirmish I have given I do but taste blood. I would like to go on, to a large, thick book. It would be an agreeable task. Since I am the chief inventor and practiser (so far) of Little Wars, there has fallen to me a disproportionate share of…
We then began to humanise that wild and fearful fowl, the gun. We decided that a gun could not be fired if there were not six—afterwards we reduced the number to four—men within six inches of it. And we ruled that a gun could not both fire and move in the same general move: it could either be fired or moved (or left…
"LITTLE WARS" is the game of kings—for players in an inferior social position. It can be played by boys of every age from twelve to one hundred and fifty—and even later if the limbs remain sufficiently supple—by girls of the better sort, and by a few rare and gifted women. This is to be a full History of Little Wars…