Arcade Games in Game-Based Education

Arcade games such as Pac-Man, Asteroids, Tempest, Gauntlet, and the like are not useless to the gamifying teacher. Rather, their use is limited . . . and their usefulness makes them more akin to board games than contemporary video games. What is Pac-Man but a game of pattern management? Gauntlet is as much about resource management as anything else. These are notions that were discussed in the previous level. So, don’t exclude the value of the old-school video game . . . but don’t equate it with the sophistication and complexity of contemporary video games.

Notes:

Folksonomies: education gamification game-based learning

Taxonomies:
/hobbies and interests/games/video and computer games (0.686905)
/business and industrial/company/annual report (0.365397)
/hobbies and interests/games/board games and puzzles (0.215019)

Keywords:
contemporary video games (0.922998 (neutral:0.000000)), Game-Based Education Arcade (0.822114 (neutral:0.000000)), arcade games (0.617145 (neutral:0.000000)), old-school video game (0.609946 (negative:-0.328710)), gamifying teacher (0.414560 (neutral:0.000000)), pattern management (0.377308 (neutral:0.000000)), previous level (0.372478 (neutral:0.000000)), resource management (0.359350 (neutral:0.000000)), Gauntlet (0.347317 (positive:0.414715)), Pac-Man (0.331555 (neutral:0.000000)), sophistication (0.206125 (neutral:0.000000))

Concepts:
Arcade game (0.989390): dbpedia | freebase
Game (0.725930): dbpedia | freebase | opencyc
Board game (0.631325): dbpedia | freebase | opencyc
Video game (0.605351): dbpedia | freebase | opencyc
Arcade games (0.591555): dbpedia
Monopoly (0.515798): website | dbpedia | freebase | opencyc | yago
Pong (0.511216): dbpedia | freebase
Dice (0.505016): dbpedia | freebase

 Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students
Books, Brochures, and Chapters>Book:  Cassie, Jonathan (2016), Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students, ASCD, Retrieved on 2017-03-10
Folksonomies: education gamification