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Memes in the Watson category “/art and entertainment”

41–60 of 1,047

Column of Motivational Quotes

All know the way, few actually walk out - Bodhidharma Life isn’t about finding yourself, it’s about creating yourself - unknown Falling down is part of life, getting back up is living. - anonymous Life begins at the end of your comfort zone - Neale Donald Walsh Do the things you think you cannot do - Eleanor Roosevelt…

The Tarot Suites and Writing

i think that writing and magic are pretty much synonymous what I am trying to say is that there are certain things which are given as advice to magicians which I would also think would be useful advice for somebody who is aspiring to be a writer these are the four suits of the tarot deck starting from the lowest um…

Choose to be Happy

It isn’t what you have or who you are or where you are or what you are doing that makes you happy or unhappy. It is what you think about it. For example, two people may be in the same place, doing the same thing; both may have about an equal amount of money and prestige, and yet one may be miserable and the other…

Do Not Be Governed by Chance

The periodic movements of the universe are the same, up and down from age to age. And either the universal intelligence puts itself in motion for every separate effect, and if this is so, be thou content with that which is the result of its activity; or it puts itself in motion once, and everything else comes by way…

We Make Life Short by Dissipating It

Seneca observed that “we do not receive a life that is short, but rather we make it so,” by dissipating it in “extravagance and carelessness.” How better to describe the contemporary leisure experience? Americans spend, on average, more than three hours per day—more than 60 percent of their “leisure” time—watching TV…

Fantasy Reflected How the Privileged Wanted the World to Be

For far too long, fantasy, as a genre, was used as a way to reflect the worldview of those in power. It leaned into stereotype and reflected how the privileged wished the world was. Modern fantasy is more reflective of the actual world, which includes the wide variety of life experiences that exists. Trans people…

Chengyu: Four-Character Chinese Expressions

心神不宁 (xīn shén bù níng): “to feel bad about nothing” 损人利己 (sǔn rén lì jǐ): “to seek benefit at the expense of others” 幸灾乐祸 (xìng zāi lè huò): “to enjoy others’ misfortunes” 力不从心 (Lì bù cóng xīn): “the qualities aren’t at the level of the aspirations” 亦步亦趋 (yì bù yì qū): “to blindly imitate someone” 桃李满天下 (táolǐ mǎn…

Live the Present

—Estoy vivo —dijo al muchacho mientras comía un plato de dátiles en la noche sin hogueras ni luna—. Mientras estoy comiendo, no hago nada más que comer. Si estuviera caminando, me limitaría a caminar. Si tengo que luchar, será un día tan bueno para morir como cualquier otro. »Porque no vivo ni en mi pasado ni en mi…

AI as Longterm Memory

The current state-of-the-art Gemini model can fit roughly 1.5 million words in its context. That’s enough for me to upload the full text of all fourteen of my books, plus every article, blog post, or interview I’ve ever published—and the entirety of my collection of research notes that I’ve compiled over the years…

Boredom Always Returns

Boredom can be displaced only so far. Even the most deluded of gamers can eventually realize that their strivings have no purpose, that all they have achieved is a hollow trophy, the delusion of value, a meaningless rank built on an arbitrary number. Boredom always returns. Giacomo Leopardi: “The uniformity of…

Another way of looking at "flow" is to call it "non-contemplative."

As the gamer becomes attuned to the game, they become one event, one action; an oscillating between the line dividing self from other, and the line connecting them as one substance. If the line dividing provides a moment of autonomous self; the line connecting provides a moment of selfless purpose. In games, action…

Amorality in Games and Discovering the Algorithm

The rules of Vice City call for a vast accumulation of cash, cars and cronies, of weapons and real estate. Most of these activities are outside the law, but law is just part of a larger algorithm. In any case, the story and the art are arbitrary, mere decoration. If in utopia, everything is subordinated to a rigorous…

Heterotopias

Heterotopias of the game have never been of much interest to theory, but to gamer theory they may be a key precursor to gamespace. Among them are separate worlds pitting different attributes of body and mind into contests of skill or luck, from badminton to backgammon. Every way of measuring what one body does against…

Games as Multimedia

The third level continues. Games have storylines like the historical novel, which arc from beginning to end. Games have cinematic cut scenes, pure montages of attraction. Games subsume the lines of television just as television subsumed cinema and cinema the novel. But they are something else as well. They are not…

History in Games

Of what use is the past to a gamer? Peter Lunenfeld: “For the most part, its blood, mischief and role playing that gamers revel in. They live in an alternative universe, a solipsistic one scripted by designers whose frame of reference extends no further back than Pong, Pac-Man and Dungeons and Dragons. The visual and…

Games Offer Perfect Unfreedom

In The Sims, things proliferate. Or rather, the skins of things. You can have many different kinds of sofa, or coffee table, or lamp shade, but the meter is running, so to speak. You have to make more money to buy more things. But some gamers who play The Sims trifle with the game rather than play it. These gamers are…

The Vertigo of a World Without Flaws

The exaltation of the crowds was not a response to the event of landing on the moon or of sending a man into space (this would be, rather, the fulfillment of an earlier dream), rather, we are dumbfounded by the perfection of the programming and the technical manipulation, by the immanent wonder of the programmed…

How Realities are Created

It was always my hope, in writing novels and stories which asked the question “What is reality?”, to someday get an answer. This was the hope of most of my readers, too. Years passed. I wrote over thirty novels and over a hundred stories, and still I could not figure out what was real. One day a girl college…