Games as Multimedia

The third level continues. Games have storylines like the historical novel, which arc from beginning to end. Games have cinematic cut scenes, pure montages of attraction. Games subsume the lines of television just as television subsumed cinema and cinema the novel. But they are something else as well. They are not just an allegory but a double form, an allegory and an allegorithm. Appearances within the game double an algorithm which in turn simulates an unknown algorithm which produces appearances outside the game.

Notes:

Folksonomies: gamespace

Taxonomies:
/art and entertainment/movies (0.851795)
/art and entertainment/movies and tv/television (0.765157)
/technology and computing/software/graphics software (0.736520)

Concepts:
Algorithm (0.763974): dbpedia_resource
Historical fiction (0.763163): dbpedia_resource
Entertainment (0.679587): dbpedia_resource
Science fiction (0.542953): dbpedia_resource
Edgar Allan Poe (0.539192): dbpedia_resource
Nathaniel Hawthorne (0.539192): dbpedia_resource
J. R. R. Tolkien (0.539192): dbpedia_resource
The Lord of the Rings (0.539192): dbpedia_resource

 GAM3R 7H30RY version 1.1
Books, Brochures, and Chapters>Book:  Wark, McKenzie (April 2007), GAM3R 7H30RY version 1.1, Retrieved on 2024-05-29
  • Source Material [www.futureofthebook.org]
  • Folksonomies: critical theory gaming