Boredom Always Returns

Boredom can be displaced only so far. Even the most deluded of gamers can eventually realize that their strivings have no purpose, that all they have achieved is a hollow trophy, the delusion of value, a meaningless rank built on an arbitrary number. Boredom always returns. Giacomo Leopardi: “The uniformity of pleasure without purpose inevitably produces boredom.” The very action of overcoming boredom reproduces it, when gamer and game reach some impasse. There is always a limit. In games this limit it always given in advance. That’s the very merit of games.

Notes:

Folksonomies: gamespace

Taxonomies:
/art and entertainment/shows and events (0.637508)
/business and industrial/business operations/business plans (0.602103)
/society/senior living (0.583179)

Concepts:
Gamer (0.919665): dbpedia_resource
Delusion (0.838936): dbpedia_resource
Eugenio Montale (0.734552): dbpedia_resource
Psychology (0.675062): dbpedia_resource
Pessimism (0.668974): dbpedia_resource
Affect (psychology) (0.643373): dbpedia_resource
Fin de siècle (0.529538): dbpedia_resource
Major depressive disorder (0.524972): dbpedia_resource

 GAM3R 7H30RY version 1.1
Books, Brochures, and Chapters>Book:  Wark, McKenzie (April 2007), GAM3R 7H30RY version 1.1, Retrieved on 2024-05-29
  • Source Material [www.futureofthebook.org]
  • Folksonomies: critical theory gaming