History in Games

Of what use is the past to a gamer? Peter Lunenfeld: “For the most part, its blood, mischief and role playing that gamers revel in. They live in an alternative universe, a solipsistic one scripted by designers whose frame of reference extends no further back than Pong, Pac-Man and Dungeons and Dragons. The visual and storyline tropes that most of us bring with us as cultural baggage are… all but forgotten ancestral memories, thrown off, on purpose, too cumbersome to be of any use.” In this new world that appears indifferent to history, with only halls of fame for its champions, chronicles of its big battles and charts of its greatest hits, accounting for how this digital gamespace came into being presents something of a problem. Perhaps it is best to approach it in its own style, as a series of levels, each of which appears to the gamer on battling through to the end of the last. If one is defeated, one starts over. But remember: these are the grind levels. The going is hard here, even a little boring. You may need to attempt it more than once. In gamespace, time is measured in discrete and constant units, and while one cannot always win a level, one can always start over and do it again.

Click to start. Here is a new world. The first level opens onto a topic (from the Greek ‘topos’, or place). Here a topic is a place both on the ground and within language. Jacques Derrida: “The themes, the topics, the (common-)places, in a rhetorical sense, are strictly inscribed, comprehended each time within a significant site.” One can place one’s foot on a topic because one can place one’s tongue on it, and vice versa. Or one can point toward it and say: “there it is…”. All around the topic it is dark, unknown, unmapped, without stories. Move around a bit and you bump into others, from other tribes, other settlements. Via others one learns of still others. The topics start to connect. A map forms. Once there is a map, there is the topographic, which traces lines that connect the topics, and which doubles the topical with the space of maps and texts. These outline the contours in space and time of what was the topical, redrawing and rewriting it a continuous and homogenous plane. The lines of the topic are traced into the page; the lines on the page are traced back onto the earth as the topographic. History is a story and geography an image of this topography, in which the boundaries are forever being expanded and redrawn. This play between the topical and topographic is the first level.

In the first level, every topical feature that resists inscription as a continuous space is erased and replaced. Impassable mountains yield their passages, joining once separate topics. Every recalcitrant people with its own indigenous topos is exterminated and forgotten. James Fenimore Cooper: “In a short time there will be no remains of these extraordinary people, in those regions in which they dwelt for centuries, but their names.” The names persist, on maps, or in books with titles like The Last of the Mohicans. The first level is this dissolution of the topical into the topographic, where an oral lore is erased and replaced by inscription: Lines on maps, lines on pages; lines that evolve from trail to rail. The first level is where the topographic unfolds as the line between what is charted and what is uncharted. (See Fig. 3) The storyline dwells between the autonomy of the topical and the authority of the topographical, always lagging behind.

Notes:

Folksonomies: gamespace

Taxonomies:
/art and entertainment/shows and events (0.763142)
/science/geography/cartography (0.690768)
/science/geography/topography (0.677313)

Concepts:
Earth (0.993664): dbpedia_resource
James Fenimore Cooper (0.976719): dbpedia_resource
The Last of the Mohicans (0.972600): dbpedia_resource
Topography (0.913872): dbpedia_resource
Map (0.827299): dbpedia_resource
Time (0.808694): dbpedia_resource
Measurement (0.780803): dbpedia_resource
Line (0.759463): dbpedia_resource

 GAM3R 7H30RY version 1.1
Books, Brochures, and Chapters>Book:  Wark, McKenzie (April 2007), GAM3R 7H30RY version 1.1, Retrieved on 2024-05-29
  • Source Material [www.futureofthebook.org]
  • Folksonomies: critical theory gaming