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Memes in the Watson category “/sports”

21–40 of 235

Kayfabe

Although the etymology of the word is a matter of debate, for at least 50 years “kayfabe” has referred to the unspoken contract between wrestlers and spectators: We’ll present you something clearly fake under the insistence that it’s real, and you will experience genuine emotion. Neither party acknowledges the…

The Dojo Extends Beyond its Walls

If the translation of Do predicates the meaning of one's Truth, what we call home for the purpose of such training is Dojo. Jo (translated as the place, or the Hall) is the center of total focus, where all venerable learning is to take place through myriads of human struggles and energetic interactions. It is…

Shannon and Thorp Hack the Roulette Wheel

It was in this tinkerer’s laboratory that they set out to understand how roulette could be gamed, ordering “a regulation roulette wheel from Reno for $1,500,” a strobe light, and a clock whose hand revolved once per second. Thorp was given inside access to Shannon in all his tinkering glory: Gadgets . . . were…

Arguing with People Online Allows Them to Burn Your Time

But while some amount of bullshit is inevitably forced on you, the bullshit that sneaks into your life by tricking you is no one's fault but your own. And yet the bullshit you choose may be harder to eliminate than the bullshit that's forced on you. Things that lure you into wasting your time on them have to be really…

Tadpole and Fish Fable of Comprehension

Michael Dickmann: Here's what the story is. There was this little tadpole and a fish that grew up in a pond, and they were always intensely curious about life outside the pond. And then, eventually, the tadpole grows into a frog and discovers that, because he's an amphibian, he can go out and see what life is like. So…

The Magic Circle of Gameplay

In the play-state you experience a protective frame which stands between you and the "real" world and its problems, creating an enchanted zone in which, in the end, you are confident that no harm can come. Although this frame is psychological, interestingly it often has a perceptible physical representation: the…

The Universality of Play

Gutsmuths.—Many of the ideas in PHome are better expressed, though independently arrived at, in the remarkable volume on play, published by Gutsmuths, ‘the father of play in Germany,’ towards the end of the eighteenth century. Gutsmuths recognised the universality of play among all ages and all peoples, the infinite…

The Information Age has Increased Abstract Intelligence

Most dramatically, an increase in one kind of abstract intelligence is visible all over the world: mastery of digital technology. Cyberspace is the ultimate abstract realm, in which goals are achieved not by pushing matter around in space but by manipulating intangible symbols and patterns. When people were first…

Focus on Producing Information, Not Consuming

The production of information is critical to a healthy information diet. It's the thing that makes it so that your information consumption has purpose. I cannot think of more important advice to give anyone: start your day with a producer mindset, not a consumer mindset. If you begin your day checking the news…

Canons and Fugues

The idea of a canon is that one single theme is played against itself. This is done by having "copies" of the theme played by the various participating voices. But there are means' ways to do this. The most straightforward of all canons is the round, such as "Three Blind Mice", "Row, Row, Row Your Boat", or " Frere…

A Cerebral Cortex Makes Animals Programmable

As we ascend the scale of cerebral development the possibility of teaching increases. It becomes possible to domesticate and train these higher-brain animals in just the measure that their brains are developed. You can teach very little to a fish or a reptile, but directly you come to the higher cerebral mammals you…

Creative and Social Intelligence are Computational Bottlenecks

Our model predicts that the second wave of computerisation will mainly depend on overcoming the engineering bottlenecks related to creative and social intelligence. As reported in Table III, the “fine arts”, “originality”, “negotiation”, “persuasion”, “social perceptiveness”, and “assisting and caring for others”…

Six Fundamental Properties of Games

All games are in some way a combination of the four “mother” mechanics: agon, alea, mimicry, and ilinx. Games have strict rules that all players must follow. Game-winning conditions are clearly defined. There are many different ways a game can end—not just one. In other words, there’s a way to win and (usually) lots…

Evolving Rules of a Wargame

We then began to humanise that wild and fearful fowl, the gun. We decided that a gun could not be fired if there were not six—afterwards we reduced the number to four—men within six inches of it. And we ruled that a gun could not both fire and move in the same general move: it could either be fired or moved (or left…

Retelling the Allegory of the Cave

“THERE IS AN ancient legend of Old Earth that speaks of three men of Aegina, who lived in a cave deep in the mountains,” said Magnus, with the warmth of a natural storyteller. Though he had heard this story before, Ahriman found himself captivated by Magnus’ voice, the natural charisma that loaded every commanding…