Six Fundamental Properties of Games

  1. All games are in some way a combination of the four “mother” mechanics: agon, alea, mimicry, and ilinx.
  2. Games have strict rules that all players must follow.
  3. Game-winning conditions are clearly defined.
  4. There are many different ways a game can end—not just one. In other words, there’s a way to win and (usually) lots of ways to lose.
  5. Players try hard to win because winning is desirable.
  6. Games can be played repeatedly with different outcomes.

Notes:

Folksonomies: gaming

Taxonomies:
/family and parenting/children (0.487341)
/health and fitness/weight loss (0.441395)
/sports/hockey (0.435687)

Keywords:
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Concepts:
Game (0.947061): dbpedia | freebase | opencyc
Play (0.743029): dbpedia | freebase | opencyc
Games (0.669499): dbpedia
By the Way (0.610029): dbpedia | freebase | yago

 Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students
Books, Brochures, and Chapters>Book:  Cassie, Jonathan (2016), Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students, ASCD, Retrieved on 2017-03-10
Folksonomies: education gamification