Six Fundamental Properties of Games
- All games are in some way a combination of the four “mother” mechanics: agon, alea, mimicry, and ilinx.
- Games have strict rules that all players must follow.
- Game-winning conditions are clearly defined.
- There are many different ways a game can end—not just one. In other words, there’s a way to win and (usually) lots of ways to lose.
- Players try hard to win because winning is desirable.
- Games can be played repeatedly with different outcomes.
Notes:
Folksonomies: gaming
Taxonomies:
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/sports/hockey (0.435687)
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Concepts:
Game (0.947061): dbpedia | freebase | opencyc
Play (0.743029): dbpedia | freebase | opencyc
Games (0.669499): dbpedia
By the Way (0.610029): dbpedia | freebase | yago