15 MAY 2015 by ideonexus

 Know Your Players

ACTING Players who enjoy acting like getting into character and speaking in their characters' voices. Roleplayers at heart, they enjoy social interactions with NPCs, monsters, and their fellow party members. Engage players who like acting by ... giving them opportunities to develop their characters' personalities and backgrounds. allowing them to interact regularly with NPCs. adding roleplaying elements to combat encounters. incorporating elements from their characters' backgrounds into yo...
Folksonomies: roleplaying
Folksonomies: roleplaying
  1  notes
 
24 FEB 2015 by ideonexus

 DM as Collaborator with Players

Most games have a winner and a loser, but the Dungeons & Dragons Roleplaying Game is fundamentally a cooperative game. The Dungeon Master (DM) plays the roles of the antagonists in the adventure, but the DM isn’t playing against the player characters (PCs). Although the DM represents all the PCs’ opponents and adversaries—monsters, nonplayer characters (NPCs), traps, and the like—he or she doesn’t want the player characters to fail any more than the other players do. The players...
  1  notes
 
16 NOV 2013 by ideonexus

 The Game of Life is Purposeless

The real deal-breaker of this game is it's slow storyline; nothing is explained in the first level, you just start on your front door's porch with no objectives or mini-map. The NPCs don't give you any clues on what you're supposed to be doing, you're just forced to figure it out. The huge area is interesting, but as impressive as the graphics are, it seems wasted on a very "average" environment that doesn't really give the player any "Wow" visuals, like huge machines or supernatural events. ...
Folksonomies: humor game reviews
Folksonomies: humor game reviews
  1  notes

The goals aren't clear. You have no idea what you're supposed to when you stand on your front porch.

16 NOV 2013 by ideonexus

 NPCs in the Game "Real Life"

The NPCs have no depth. The can only carry on brief repetitive conversations about simple topics, such as the weather or football. They all follow simple repetitive paths from home, to work, to the store, and back home again where they spend the majority of their time watching television.
  1  notes

Deceptively simplistic.