29 NOV 2025 by ideonexus
Early Anti-Piracy Measures Made Digital Preservation Diff...
Unfortunately for posterity, and for those who purchased and interacted with Moonmist when it was first released, Infocom chose not to include the descriptions of the world in the software at all. In order to figure out what the player character's surroundings are like, the interactor has to consult the manual, which has to be kept on hand during play and read alongside the computer text. This was done to make illegal copying of the game difficult-the nondigital manual would have to be copied...Folksonomies: interactive fiction
Folksonomies: interactive fiction
29 NOV 2025 by ideonexus
Zork's Inaccessibility Shielded it from the Satanic Panic
Gathering treasure is an important part of Zork II, but assembling the booty in a trophy case is not the ultimate goal. In order to win, the interactor must have the player character supply these treasures to a powerful demon. This demon (like the robot) will do the adventurer a critical service-after he is propitiated. From the standpoint of the adventurer, Zork II adds a new and innovative motivation to the usual drive to plunder: Satanism. Such demonic elements were also found in Zork: The...06 JUL 2024 by ideonexus
Games as Multimedia
The third level continues. Games have storylines like the historical novel, which arc from beginning to end. Games have cinematic cut scenes, pure montages of attraction. Games subsume the lines of television just as television subsumed cinema and cinema the novel. But they are something else as well. They are not just an allegory but a double form, an allegory and an allegorithm. Appearances within the game double an algorithm which in turn simulates an unknown algorithm which produces appea...Folksonomies: gamespace
Folksonomies: gamespace
25 JAN 2024 by ideonexus
Immersion in the Simulation Makes it Hard to Question It
Individuals become immersed in the beauty and coherency of simulation; indeed simulations are built to capture us in exactly this way. A thirteen- year- old caught up in SimCity, a game which asks its users to play the role of urban developers, told me that among her "Top Ten Rules of Sim" was rule number 6: "Raising taxes leads to riots." And she thought that this was not only a rule of the game but a rule in life.3 What may charm in this story becomes troubling when professionals lose thems...Folksonomies: simulation
Folksonomies: simulation
11 FEB 2022 by ideonexus
The Pattern of Decentralization-Centralization
There are two categories of true believers, in my mind. There are those who, for example, are building a new decentralized user-empowering financial system. And to them, history teaches us that there will always be new avenues for power to become centralized. In fact, the entire history of the computer industry was radical openness, which led to a lot of innovation, which later led to closing it down.
For example, IBM released the PC specs. Everybody could build a PC. Michael Dell was a col...Look for where things are being centralized for where to bet on a technology.
18 NOV 2021 by ideonexus
How New Games/Releases Impact the Meta
A new series release means more than just updated graphics or different character costumes; sequels can have new rules, or introduce entirely new systems, so everyone was starting more-or-less fresh. Experience and knowledge of previous games in the series help to some extent, but you're still learning the new rules from scratch. Being strong in the previous game means less than learning the new one, so without putting in the required work last year's champion can become this year's scrub. Th...Folksonomies: gaming
Folksonomies: gaming
28 JAN 2021 by ideonexus
Computing is Pop Culture without History
Binstock: You seem fastidious about always giving people credit for their work.
Kay: Well, I'm an old-fashioned guy. And I also happen to believe in history. The lack of interest, the disdain for history is what makes computing not-quite-a-field.
Binstock: You once referred to computing as pop culture.
Kay: It is. Complete pop culture. I'm not against pop culture. Developed music, for instance, needs a pop culture. There's a tendency to over-develop. Brahms and Dvorak needed gypsy music ba...Folksonomies: computing computer science
Folksonomies: computing computer science
09 NOV 2019 by ideonexus
A Quantum Game
Bell came up with “nonlocal” games, which require players to be at a distance from each other with no way to communicate. Each player answers a question. The players win or lose based on the compatibility of their answers.
One such game is the magic square game. There are two players, Alice and Bob, each with a 3-by-3 grid. A referee tells Alice to fill out one particular row in the grid — say the second row — by putting either a 1 or a 0 in each box, such that the sum of the number...02 MAR 2019 by ideonexus
Star Wars as a Nonsensical Failed State
Most technologies in the Star Wars universe that don’t have some capability of being used in war… well, they kinda just suck.
There are so many areas where it seems like average Star Wars tech should outdo itself given how advanced the military-grade technology is, but in practice it doesn’t appear to make much difference at all. Repair droids who aren’t astromechs—like the pit droid crews used in podracing—have nowhere near the sophistication of their battle-ready cousins. Commu...Folksonomies: critical theory
Folksonomies: critical theory
31 OCT 2018 by ideonexus




