Immersion in the Simulation Makes it Hard to Question It
Individuals become immersed in the beauty and coherency of simulation; indeed simulations are built to capture us in exactly this way. A thirteen- year- old caught up in SimCity, a game which asks its users to play the role of urban developers, told me that among her "Top Ten Rules of Sim" was rule number 6: "Raising taxes leads to riots." And she thought that this was not only a rule of the game but a rule in life.3 What may charm in this story becomes troubling when professionals lose themselves in life on the screen. Professional life requires that one live with the tension of using technology and remembering to distrust it.
Notes:
Folksonomies: simulation
Taxonomies:
/technology and computing/software/graphics software (0.752503)
/technology and computing/hardware (0.654115)
/technology and computing/hardware/computer components (0.627685)
Concepts:
SimCity (0.989047): dbpedia_resource
Simulation (0.987047): dbpedia_resource
Technology (0.940208): dbpedia_resource
Question (0.810096): dbpedia_resource
Tax (0.781553): dbpedia_resource
Individual (0.668286): dbpedia_resource
13 (number) (0.633087): dbpedia_resource
Computer science (0.566477): dbpedia_resource
Triples
Deception in Gamespace and Simulation
Immersion in the Simulation Makes it Hard to Question It > Example/Illustration > Games Do Not Model/Simulate, but are a BusinessSimulations deceive, games do not model.