01 DEC 2024 by ideonexus

 Stone Tools in Europe Were Misinterpreted

For hundreds of years Europeans appear to have been oblivious to the existence of stone tools. Presumably many people saw them. At least it is hard for me to believe that no stone axes, spear points, or arrowheads turned up in plowed fields, dried streambeds, or eroded hillsides. But, as William Stiebing observes, there is no mention of them prior to the 16th century. People apparently “did not notice them. To them such things were just so many more rocks.”3 Writings from the 16th century...
  1  notes
 
26 AUG 2024 by ideonexus

 The Success of Spaceguard

For years, many scientists warned of the dangers that asteroids pose to life on Earth, but for many years they weren’t listened to. Even after it was first proposed, in 1980, that the dinosaurs were killed off by a huge asteroid striking the Yucatán Peninsula in Mexico,1 there was, in the words of leading astronomer Clark R. Chapman, a “giggle factor” associated with the risk from asteroids.2 This all changed in 1994 when comet Shoemaker-Levy 9 thudded into the side of Jupiter with th...
Folksonomies: futurism socialism risk
Folksonomies: futurism socialism risk
  1  notes
 
26 AUG 2024 by ideonexus

 Plasticity and Lock-In/Entrenchment of Values

Entrenchment of values creates multiple equilibria because there is a significant element of chance in which value system becomes most powerful at a particular place and time, and because, once a value system has become sufficiently powerful, it can stay that way by suppressing the competition. Moreover, the theory of cultural evolution helps to explain why the predominant cultures in society tend to entrench themselves. Simply: those cultures that do not entrench themselves in this way are, ...
Folksonomies: cultural change values
Folksonomies: cultural change values
  1  notes
 
06 JUL 2024 by ideonexus

 Amorality in Games and Discovering the Algorithm

The rules of Vice City call for a vast accumulation of cash, cars and cronies, of weapons and real estate. Most of these activities are outside the law, but law is just part of a larger algorithm. In any case, the story and the art are arbitrary, mere decoration. If in utopia, everything is subordinated to a rigorous description, a marking of space with signs, in atopia, nothing matters but the transitive relations between variables. The artful surfaces of the game are just a way for the game...
Folksonomies: gamespace allegorithm
Folksonomies: gamespace allegorithm
  1  notes
 
06 JUL 2024 by ideonexus

 Allegorithm is About the Relation of Sign to Number

Allegory is about the relation of sign to sign; allegorithm is about the relation of sign to number. Signs don’t open to reveal chains of other signs, pointing in all directions. Or rather, it is no longer of any importance what signs reveal. They billow and float, pool and gather, arbitrary and useless. There is no way to redeem them. But signs now point to something else. They point to number. And number in turn points to the algorithm, which transforms one number into another. Out of the...
Folksonomies: gamespace
Folksonomies: gamespace
  1  notes
 
06 JUL 2024 by ideonexus

 The Allegorithm

A Sim in The Sims is a simple animated character, with few facial features or expressions. In The Sims 2 they seem a little more lifelike, but the improvement of the representation in some particular ways only raises the standards by which it appears to fall short in others. From the point of view of allegorithm, it all seems more the other way around. Everyday life in gamespace seems an imperfect version of the game. The gamespace of everyday life may be more complex and variegated, but it s...
  1  notes
 
23 DEC 2023 by ideonexus

 Anthropocene Traps

The concept of evolutionary traps has been used almost exclusively for studying how non-human species respond to cues in anthropogenic environments [24–34]. Key examples include artificial human lights attracting insects, island species responding naively to the presence of introduced predators, and seabirds not being able to discriminate between the cues of marine plankton and marine plastics [34–36] (figure 1a). In the context of humans, evolutionary mismatch is a much more fr...
Folksonomies: evolution maladaptation
Folksonomies: evolution maladaptation
  1  notes
 
27 MAR 2023 by ideonexus

 LLMs are Lossy Compression for the Entire WWW

To grasp the proposed relationship between compression and understanding, imagine that you have a text file containing a million examples of addition, subtraction, multiplication, and division. Although any compression algorithm could reduce the size of this file, the way to achieve the greatest compression ratio would probably be to derive the principles of arithmetic and then write the code for a calculator program. Using a calculator, you could perfectly reconstruct not just the million ex...
Folksonomies: ai llm large language model
Folksonomies: ai llm large language model
  1  notes
 
17 OCT 2021 by ideonexus

 Understanding Cause and Effect is Based on Experience

Were a man, such as Adam, created in the full vigor of understanding, without experience, he would never be able to infer motion in the second ball from the motion and impulse of the first. It is not anything that reason sees in the cause, which make us infer the effect. Such an inference, were it possible, would amount to a demonstration, as being founded merely on the comparison of ideas. But no inference from cause to effect amounts to a demonstration, as being founded merely on the compar...
Folksonomies: philosophy empiricism
Folksonomies: philosophy empiricism
  1  notes

Adam would not know that one billiard ball hitting another would cause a chain reaction.

28 SEP 2021 by ideonexus

 Prime Numbers and Cryptography

Algorithms for finding prime numbers date back at least as far as ancient Greece, where mathematicians used a straightforward approach known as the Sieve of Erastothenes. The Sieve of Erastothenes works as follows: To find all the primes less than n, begin by writing down all the numbers from 1 to n in sequence. Then cross out all the numbers that are multiples of 2, besides itself (4, 6, 8, 10, 12, and so on). Take the next smallest number that hasn’t been crossed out (in this case, 3), an...
  1  notes